It's time for another update from Paris Catacombs. If you haven't read the previous article yet, go to our website and scroll down a bit.
First things first, we are happy to announce that the level is now 80% complete. That's a big step from last months 30%. Size of the map is already 16mb(at 80% complete) while the original only 2,54mb. Now thats a huge difference. What makes it so much bigger if its mostly vanilla layout? As you may remember, in vanilla catacombs the design was very plain... just empty boxlike-hallways here and there and that's pretty much everything what the level has to offer. Eventhough we use the old layout, it still looks like a whole new level now.
What have you accomplished during the past month?
*Built Bunker I from scratch(you know, where chad and his gang hangs out)
*Same goes for Bunker II, where the junkie sells medkits and darts.
*Added more areas that exists also in real world catacombs.
*Expanded original layout
*And of course, detailing original stuff.
Now, a few words about Bunker I. We decided to build it all over again because we think that it was a big JOKE. Seriously, what kind of bunker is that? Just a big roundy(and empty) crap. We also built the Bunker II from scratch, which was the same exact piece of crap as Bunker I and III. At the moment, the only Bunker that is left to get "revisioned" is Bunker III, where the MJ12 have put up a base. Also, all these bunkers are/will be different from each other.
Ok, enough talk, time for some screenshots! Pictures may look a little too dark, but thats just part of the atmosphere and its really hard to include in these pictures. You know, this is one of those levels that requires total darkness in your room, no sunlight or anything just you and the game.
That's pretty much all. Thanks for reading and if you have any suggestions or criticism regarding these pictures or anything, drop a comment or post on the forums.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Deus Ex: Revision. We love games like Deus Ex that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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