Welcome to our March update.
As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.
On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.
Those of you who have been following the Development Progress page on www.dx-revision.com will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.