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44 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (0 - 10 of 2,521)
FastGamerr 26mins 2secs ago says:

Some general assessments from my recent playtesting sessions to keep this page a bit more fresh.

I really like the revisioning of the latter half of the game (from Return to NYC onwards):

1) The Paris section actually feels like it was properly and professionally made instead of an afterthought (admitted that the Chateau was already great in the original, but the other ones really weren't). Wish they had more time to add in new sidequests and places to explore.

2) The levels after that actually MAKE me want to try alternate playthroughs on them instead of just playing through them since I want to finish the game. I've played the mod from Vandenberg to the end far more times than the first half of the mod (granted that the first half was available for download up to May 2014, but still).

3) I really prefer the revisioning of Area 51 (especially the intro bunker level which was incredibly dull in the original game)... partly since the visuals tie in with DX:HR, partly since they remind me of my JK project TODOA ( ) and the last levels of DXN. >_> But mostly since they're great! ;]

4) I'm violating the NDA here, but there's something incredibly magical about Smuggler's theme track, it always makes me giddy and amazed at the same time. Simple, yet effective.

Of course, I still wait for the proper release of DXREV as much as any other true follower here - mostly since then I can put my full retirement plans into effect. After all, if this goes on for much longer, I'm gonna have to start editing Deus Ex again myself*. ;P




* = Not gonna happen unless someone enables true static meshes for Unreal Engine 1.5, and probably not even then either.

+2 votes     reply to comment
FastGamerr 18mins 50secs ago replied:

Also, look at this concrete. LOOK AT IT!

( I'm sorry, Björn- and Trasher-senpais /_\ )

+1 vote     reply to comment
Silmarill_SK 3hours 13mins ago says:


+2 votes     reply to comment
Drewie 45mins 24secs ago replied:


+1 vote     reply to comment
r3xholez 12hours 22mins ago says:

I bought the original DX for $4 on the recent Steam sale, then read about this mod so I stopped after about 2 hours of gameplay to play it modded instead I'm sure it will be worth it this game seems awesome.

+1 vote     reply to comment
ThunderPower 4hours 6mins ago replied:

Play vanilla DX first.

+6 votes     reply to comment
Guest 1hour 41mins ago replied:

Do this. You should experience the game the way it was made. It's brilliant as it is. This mod is primarily for those who have been replaying it for a decade and a half.

+3 votes     reply to comment
Drewie 20hours 16mins ago says:

Thank you so much for making this mod guys. Thank you.

+2 votes     reply to comment
MonarchX Jul 4 2015, 1:09pm says:

I bet that if developers of this mod never contacted Eidos/Square Enix and just released it, nobody would complain and Eidos/Square Enix would not care at all.

Question: Will the first DXR release include the new OpenGL renderer that was supposed to be released for DXR 1.1??? Will it only offer bullet holes in mirrors or some other cool effects/optimizations?

-1 votes     reply to comment
luckyx777 51mins 27secs ago replied:

"Eidos/Square Enix would not care at all"

Remember Chrono Trigger Resurrection?

+2 votes     reply to comment
ʟogan 23hours 47mins ago replied: +2 votes     reply to comment
FastGamerr 22hours 56mins ago replied:

Many other Eckhart Tolles in Hong Kong.

+2 votes     reply to comment
Junmarko Jul 4 2015, 2:01pm replied:

Keep quiet, you're making too much sense. Shhhh!

0 votes     reply to comment
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