Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy.

Refer to our website for the latest info:
Dxr.deusexgaming.com

We also have forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com

Dynamic Shadows

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Dynamic Shadows
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6 comments by Akerfeldt on Feb 23rd, 2006 digg this super bookmark


Thanks to blueneptune's work on developing a better shadow system for UT2004, DX fans can now enjoy a much more immersive look and feel. The shadows are crisp, and fully dynamic.

Dynamic Shadows

We also have new forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com

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DXR Training Mission

DXR Training Mission

Sep 27, 2006 Movies 0 comments

A few minutes of the beginning of the training mission, provides a glimpse of things being worked on.

DXR Karma Trailer

DXR Karma Trailer

Jun 28, 2006 Movies 1 comment

A short clip of karma fun in DX.

Comments  (80 - 90 of 107)
babyeater
babyeater Jul 8 2006, 10:48pm says:

I Just found out that project HDTP is dead. or it could be just the modelling part not 100% sure

+1 vote     reply to comment
Akerfeldt
Akerfeldt Jul 6 2006, 6:38pm says:

Pretty much heh.

+1 vote     reply to comment
babyeater
babyeater Jul 6 2006, 3:29pm says:

that was i bit of a stupid question you are just going to recompile the texures and models, aren't you?

+1 vote     reply to comment
babyeater
babyeater Jul 2 2006, 5:29pm says:

"how did u make this compatible with a mod for deus ex? (HDTP)"

We're just that damn good. "
Care to elaborate?

+1 vote     reply to comment
Akerfeldt
Akerfeldt Jun 16 2006, 8:53am says:

Perhaps, but to be on the safe side you should get yourself a copy. Deus Ex is only about $5-$10 now.

+1 vote     reply to comment
Pajari
Pajari May 29 2006, 6:58pm says:

More like "because both games are based on the Unreal Engine", am i rite?

Regardless, fantastic work. I love the constant updates and early alpha release, too. Keep 'em comin'.

+1 vote     reply to comment
Akerfeldt
Akerfeldt May 28 2006, 4:18am says:

"how did u make this compatible with a mod for deus ex? (HDTP)"

We're just that damn good.

+1 vote     reply to comment
krazedkaoz
krazedkaoz May 26 2006, 5:45pm says:

Well if thats the case then thats awesome.

+1 vote     reply to comment
babyeater
babyeater May 25 2006, 11:27am says:

how did u make this compatible with a mod for deus ex? (HDTP)

+1 vote     reply to comment
bleuneptune
bleuneptune May 24 2006, 11:18pm says:

You brought up a great question, krazedkaoz! Why does DXR look so lame?

This is because our goal is to convert Deus Ex to the UT2004 build of the engine AS IS, (which means that we don't touch the art...yet). At a later date we plan to upgrade the textures/models to higher standards. Unlike DXR,the HD mod alone does not implement fully dynamic shadows or interactive Karma objects. But when you combine the two mods (which great care has been taken to ensure compatibility), you have a nice combination of sweet graphics and gripping features.

+1 vote     reply to comment
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Developed By
Akerfeldt
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Dxr.deusexgaming.com
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