Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy.

Refer to our website for the latest info:
Dxr.deusexgaming.com

We also have forums to make it easier for followers of the mod to post their thoughts.
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5 comments by Akerfeldt on Mar 19th, 2006

*Alpha has been removed. A new version is in the works.*

I have packaged the mod so that you may try it out, it's nothing spectacular. I honestly thought I would be farther along since 2 weeks ago, but even though an assload of code was written, there was very little visible effect. In any case, hopefully this will be at least proof that work is being done :)

For the mod to work you must copy the DX textures to the mod's textures folder.
"e" is your frob key, "i" loads the inventory screen.
Also if you would like to try out another map type "open decotest" in the console without the quotes.

Some helpful instructions
Dxr.deusexgaming.com

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DXR Training Mission

DXR Training Mission

Sep 27, 2006 Movies 0 comments

A few minutes of the beginning of the training mission, provides a glimpse of things being worked on.

DXR Karma Trailer

DXR Karma Trailer

Jun 28, 2006 Movies 1 comment

A short clip of karma fun in DX.

Comments  (70 - 80 of 121)
babyeater
babyeater Oct 1 2006, 2:07am says:

eidos probably never had an engine considering theyre not game developers, theyre game producers. also deus ex ran off of unreal engine 1 (i think)

+1 vote     reply to comment
gildedlink
gildedlink Oct 1 2006, 2:01am says:

What I see so far is really impressive. Here's hoping it gets finished and is as addictive as the original.

Note: How do the audio and frame rate sync up so far? I realize it's an unusual thing to ask, but my computer runs too fast for DX since I upgraded it, and the dialogue cuts off because the game runs so fast. Dunno if it's a problem UTk4 would give me too or if it's only the Eidos Engine (it's prolly the Eidos engine, they make great games, but so damn buggy all the time X_x )

+1 vote     reply to comment
babyeater
babyeater Sep 30 2006, 2:18pm says:

couldnt you convert all the weapons, anims, and textures from Deus Ex instead of making new ones?

+1 vote     reply to comment
babyeater
babyeater Sep 30 2006, 2:14pm says:

"nm" means "nothing much" "nvm" means "nevermind"

+1 vote     reply to comment
Akerfeldt
Akerfeldt Sep 28 2006, 10:02pm says:

Ok nm what I said before heh, I just threw something together quickly so its a little sloppy. You can find the trailer in the downloads section or follow this link

Moddb.com

Its called DXR Training Mission

+1 vote     reply to comment
Akerfeldt
Akerfeldt Sep 21 2006, 4:24pm says:

bad news: sorry about my previous promise for a trailer. I've realised that I just don't have the time now. I began school again last week and I have confirmed that I won't be able to work on DXR again until the semester is over. So look for more updates around the December - January area.

+1 vote     reply to comment
babyeater
babyeater Sep 21 2006, 11:51am says:

HDTP is for this too

+1 vote     reply to comment
rulebreacker001
rulebreacker001 Sep 21 2006, 10:37am says:

forget about HDTP i dont have the original game and finding it now for download ill take for ever, i juss hope to get to play it on UT 2004 because i have that game and i recon it will still be better than HDTP please finish it asap. thanks :)

+1 vote     reply to comment
babyeater
babyeater Sep 19 2006, 11:44pm says:

I just realized something......this is the Deus Ex equivelent of Half-Life: Source. I am not impiling that is a bad idea but, well.........thank god for HDTP

+1 vote     reply to comment
babyeater
babyeater Sep 16 2006, 11:34am says:

are you REALLY in-active anymore then?

+1 vote     reply to comment
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Platforms
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Developed By
Akerfeldt
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