Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy.

Refer to our website for the latest info:
Dxr.deusexgaming.com

We also have forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com

Dynamic Shadows

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Dynamic Shadows
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6 comments by Akerfeldt on Feb 23rd, 2006 digg this super bookmark


Thanks to blueneptune's work on developing a better shadow system for UT2004, DX fans can now enjoy a much more immersive look and feel. The shadows are crisp, and fully dynamic.

Dynamic Shadows

We also have new forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com

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DXR Training Mission

DXR Training Mission

Sep 27, 2006 Movies 0 comments

A few minutes of the beginning of the training mission, provides a glimpse of things being worked on.

DXR Karma Trailer

DXR Karma Trailer

Jun 28, 2006 Movies 1 comment

A short clip of karma fun in DX.

Comments  (50 - 60 of 105)
jdzero
jdzero Nov 10 2006, 6:59pm says:

This makes me wanna model in 3D and import the objects into the Unreal Engine... luckily, both are within my grasp! XD

Good lookin' mod though! I hope that it pans out, and doesn't end up in the grave yard of mods that never made it past the "pre-production" stages!

+1 vote     reply to comment
quake
quake Oct 3 2006, 2:35am says:

btw my computer is to fast for old deus ex it have to many fps lol there are 2 ways i know to fix this for the old deus ex and ut. first thing you can do is to turn on v sync and limt the game to 60hz then the game wont go over 60 fps lol:P. the second thing you can do wich is the best is to go at Cwdohnal.home.mindspring.com look for deus ex opengl download replace old deus ex opengl in deus ex folder and add this in deusex.ini

youre done now you can play good old buggy deus ex at a normal speed lol btw i demand that this mod is gonna be finished.:D

FrameRateLimit=60 put this in it

+1 vote     reply to comment
quake
quake Oct 1 2006, 4:41pm says:

deus ex on ut2004 engine gonna take off i hope this is not so buggy as the old deus ex lol :D

+1 vote     reply to comment
fender2k1
fender2k1 Oct 1 2006, 9:42am says:

gildedlink, thats a common problem with laptops...

+1 vote     reply to comment
babyeater
babyeater Oct 1 2006, 1:07am says:

eidos probably never had an engine considering theyre not game developers, theyre game producers. also deus ex ran off of unreal engine 1 (i think)

+1 vote     reply to comment
gildedlink
gildedlink Oct 1 2006, 1:01am says:

What I see so far is really impressive. Here's hoping it gets finished and is as addictive as the original.

Note: How do the audio and frame rate sync up so far? I realize it's an unusual thing to ask, but my computer runs too fast for DX since I upgraded it, and the dialogue cuts off because the game runs so fast. Dunno if it's a problem UTk4 would give me too or if it's only the Eidos Engine (it's prolly the Eidos engine, they make great games, but so damn buggy all the time X_x )

+1 vote     reply to comment
babyeater
babyeater Sep 30 2006, 1:18pm says:

couldnt you convert all the weapons, anims, and textures from Deus Ex instead of making new ones?

+1 vote     reply to comment
babyeater
babyeater Sep 30 2006, 1:14pm says:

"nm" means "nothing much" "nvm" means "nevermind"

+1 vote     reply to comment
Akerfeldt
Akerfeldt Sep 28 2006, 9:02pm says:

Ok nm what I said before heh, I just threw something together quickly so its a little sloppy. You can find the trailer in the downloads section or follow this link

Moddb.com

Its called DXR Training Mission

+1 vote     reply to comment
Akerfeldt
Akerfeldt Sep 21 2006, 3:24pm says:

bad news: sorry about my previous promise for a trailer. I've realised that I just don't have the time now. I began school again last week and I have confirmed that I won't be able to work on DXR again until the semester is over. So look for more updates around the December - January area.

+1 vote     reply to comment
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Akerfeldt
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