DXR Training Mission
Sep 27, 2006 Movies 0 commentsA few minutes of the beginning of the training mission, provides a glimpse of things being worked on.
Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy.
Refer to our website for the latest info:
Dxr.deusexgaming.com
We also have forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com
5 comments by Akerfeldt on Mar 19th, 2006 digg this super bookmark
*Alpha has been removed. A new version is in the works.*
I have packaged the mod so that you may try it out, it's nothing spectacular. I honestly thought I would be farther along since 2 weeks ago, but even though an assload of code was written, there was very little visible effect. In any case, hopefully this will be at least proof that work is being done :)
For the mod to work you must copy the DX textures to the mod's textures folder.
"e" is your frob key, "i" loads the inventory screen.
Also if you would like to try out another map type "open decotest" in the console without the quotes.
Some helpful instructions
Dxr.deusexgaming.com
A few minutes of the beginning of the training mission, provides a glimpse of things being worked on.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Oh come on the Deus Ex HD mod looks better and they are using the original engine.
Looking nice, 'specially the speed it's going at. I'm impressed. Nice new goals notes thingme.
Alright check out the new screen shot of the notes/goals screen. There a few things missing, not sure if it's worth the effort to implement them. Namely the ability to edit the notes, thats gonna be a toughy.
Althought not shown in any of the screenshots, I also added functionality to the object belt. So you can drag and drop weapons onto it and then pull up those weapons with the number keys, just like in DX.
Sorry I havent been working on DXR in a while. I've been playing Oblivion like a madman. :redface:
I'll get back to work soon. :eyebrow:
With this mod and Black Mesa for HL2, two of the best PC games of modern times are going to get a face-lift. I personally can't wait - but I guess I'll just have to....
Meh, Deus Ex looks alright. It doesn't make my eyes bleed and it stimulates my mind in such a way that I enjoy playing over and over.
I mainly look forward to the dynamic shadows. That will make stealth that much cooler.
Right now our goal is to convert Deus Ex (the first one) to the UT2004 build of the engine as is. At a later date we plan to upgrade the textures/models to higher standards.
Cant wait for this I love Deus Ex and seeing it play in the UT2k4 engine would be a wet-dream
please finish this!
Keep it up, you're doing great.
I am pumped for this. This looks to take Deus Ex and give it more in-depth stealth.