DXR Training Mission
Sep 27, 2006 Movies 0 commentsA few minutes of the beginning of the training mission, provides a glimpse of things being worked on.
Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy.
Refer to our website for the latest info:
Dxr.deusexgaming.com
We also have forums to make it easier for followers of the mod to post their thoughts.
Dxr.deusexgaming.com
5 comments by Akerfeldt on Mar 19th, 2006 digg this super bookmark
*Alpha has been removed. A new version is in the works.*
I have packaged the mod so that you may try it out, it's nothing spectacular. I honestly thought I would be farther along since 2 weeks ago, but even though an assload of code was written, there was very little visible effect. In any case, hopefully this will be at least proof that work is being done :)
For the mod to work you must copy the DX textures to the mod's textures folder.
"e" is your frob key, "i" loads the inventory screen.
Also if you would like to try out another map type "open decotest" in the console without the quotes.
Some helpful instructions
Dxr.deusexgaming.com
A few minutes of the beginning of the training mission, provides a glimpse of things being worked on.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Pretty much heh.
that was i bit of a stupid question you are just going to recompile the texures and models, aren't you?
"how did u make this compatible with a mod for deus ex? (HDTP)"
We're just that damn good. "
Care to elaborate?
Perhaps, but to be on the safe side you should get yourself a copy. Deus Ex is only about $5-$10 now.
More like "because both games are based on the Unreal Engine", am i rite?
Regardless, fantastic work. I love the constant updates and early alpha release, too. Keep 'em comin'.
"how did u make this compatible with a mod for deus ex? (HDTP)"
We're just that damn good.
Well if thats the case then thats awesome.
how did u make this compatible with a mod for deus ex? (HDTP)
You brought up a great question, krazedkaoz! Why does DXR look so lame?
This is because our goal is to convert Deus Ex to the UT2004 build of the engine AS IS, (which means that we don't touch the art...yet). At a later date we plan to upgrade the textures/models to higher standards. Unlike DXR,the HD mod alone does not implement fully dynamic shadows or interactive Karma objects. But when you combine the two mods (which great care has been taken to ensure compatibility), you have a nice combination of sweet graphics and gripping features.
i must've played through the original 3,4 times. (and forced myself to play through iw once). best game ever (system shock 2 being the close second). can't wait for this mod to come out and give me another reason to play it again. keep up the good work guys!