"Deus Ex: Man in Black" follows the story of Agent Q, Majestic-12's first nano-augmented MIB agent. Set one month after the death of Bob Page, "Man in Black" will allow players to fight alongside the conspirators of Majestic-12 as they wage a hidden war against the Illuminati. However, in a world of intrigue and conspiracy, where allies become sudden enemies and friends carry out their own secret agendas, nothing is what it seems...

As Agent Q, players will be able to upgrade their abilities through nano-augmentation and upgrade canisters. They will travel the globe in an effort to prevent the Illuminati from regaining control over world events. As the story of Agent Q progresses, a new conspiracy will emerge to threaten the balance of power and the future of mankind itself...

Features:
!=tentative

*A dynamic new storyline from the perspective of an MJ12 Agent.
*HDTP compatibility (!)
*Unique levels with tons of hidden secrets, as well as familiar locales and characters from the original game.
*Deeper revelation of Illuminati philosophy. Throughout the story, players will encounter the complex structure of mysticism and control which governs the life of the Order.
*Improved weapon sound and performance (!)
*Full voice-acting.
*Multiple pathways to complete each objective, allowing for more replay and choice.
*Brand new weapons and items for Agent Q's dangerous missions

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5 comments by WildcatPhoenix on Jul 26th, 2009 digg this super bookmark


For those of you who are wondering what the status might be on Man in Black, I am here to post an update:Interest and work in the project has remained steady over the year, but unfortunately several "real world" crises have devoured almost all of my creative energy. I am still 100% committed to the storyline/design concept of MIB and will very happily continue work on the project.We now face a question, however- is the remaining Deus Ex fanbase enough to support putting significant time and effort into this mod?  Do we continue with MIB using the original engine or pray for an SDK release with Deus Ex 3?

-Wildcat

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Illuminati Library Track

Illuminati Library Track

Jul 26, 2006 Music 0 comments

Check out fender2k1's gorgeous new track for the Illuminati Library map!

Illuminati Commando

Illuminati Commando

Jul 24, 2006 Players Audio 0 comments

This is a sample of the Illuminati Commando voice. These soldiers are equipped with stealth armor (their voice is subsequently filtered electronically...

MIB Voice

MIB Voice

Jul 24, 2006 Players Audio 1 comment

This is an example of the MIB voice for the mod. The file is for MusicMatch Jukebox, but it should work with any standard media player. -Wildcat

Katana Sound File

Katana Sound File

Jun 30, 2006 Weapons Audio 0 comments

This is a sample of the katana weapon sound you will hear in-game

Phosphorus Grenade Sound File

Phosphorus Grenade Sound File

Jun 30, 2006 Weapons Audio 0 comments

This is a preview of the phosphorus grenade sound file.

Music Sample

Music Sample

Mar 31, 2006 Music 0 comments

This is a sample of fender2k1's music.

Comments  (20 - 30 of 124)
harleyfilben234
harleyfilben234 Nov 16 2007, 10:54am says:

so are we going to see a few familar charcters in this mod?

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Nov 16 2007, 12:14pm replied:

Yes, several characters from the original game will make appearances. Which ones? Well....that's classified. ;-)

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Nov 15 2007, 4:58pm says:

Absolutely. Our release schedule will involve a public beta demo (quite possibly the first mission of the mod) after an internal alpha testing. As of now, our mapping stands somewhere in the neighborhood of 40% complete. Character skinning is closer to 75%. After these are completed, it's on to coding/weapon finalization. Then...voice acting and music, which could take a while (but hopefully we'll have plenty of volunteers when the time comes).

But I've spent more than a year of my life working on this thing- there's no way I'm going to abandon it now! ;-)

+1 vote     reply to comment
XKalibur
XKalibur Nov 15 2007, 2:50pm says:

this had better get released, cos it is one of the best mods here imo,
so don't you dare abandon this halfway through, or i might kill you ;D
are you thinking of releasing a little beta test, like the first level or something for us to try and give feedback?

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Nov 6 2007, 2:51pm says:

We have considered adding 2-3 augmentations, including one called Reflex (would basically function like bullet time). These options are still on the table, though, as our lead coder has all but disappeared recently. We are definitely in the market for an experienced coder.

+1 vote     reply to comment
harleyfilben234
harleyfilben234 Nov 5 2007, 8:32am says:

i mean what are the augmentations and some more pics and some more about the storyline

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Nov 4 2007, 6:22pm says:

Just spoke to CreativeEmbassy, our web designer. He's just started a new job (as a professional web designer, of all things) and moved into a new house in the same week, so he's been very swamped. However, regarding the website, he says (and I quote), "There's no way in hell I'm dropping it."

So I guess we're still at the "stay tuned" phase. Let me just say that once it's released, it will be well worth the wait!

-Wildcat

+1 vote     reply to comment
Metzger44
Metzger44 Nov 4 2007, 12:45pm says:

hey, just wanted to know how the new website is coming along :) thanks

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Nov 2 2007, 6:45pm says:

Not sure what you mean, harley. Headquarters pics? Biomods?

+1 vote     reply to comment
WildcatPhoenix
WildcatPhoenix Sep 16 2007, 1:14pm says:

Thanks daedulas! Yeah, our website is going through an extreme overhaul as we speak. We're keeping the same logo, but everything else is changing (including an upcoming transition to Flash). I've seen CreativeEmbassy (our webmaster)'s draft version and it's going to be stellar!

Stay tuned... ;-)

-Wildcat

+1 vote     reply to comment
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