For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic robot demons on the world. Luckily, the Nerevarine is present for the destruction, and with a magical spear, a determined expression, and an empty head, undertakes a journey to send the daedra back to hell and such. Featuring a steampunk overtone, Deus Ex Machina includes over 50 technological themed quests, vast levels and complexes to explore, and strange and wondeful machinery to interact with.
Patch 3.6, which fixes multiple bugs and adds in countless new features.
-Servants in the Ballroom no longer enter into infinite loops about meals
-During the plague proof quest it is no longer possible to get multiple bones, thus breaking the quest
-Multiple quests can now be considered "finished" and will disappear from your journal
-Fixed an issue in the Rainbow Dimension which caused players to end up leagues away from where they should be
-Fixed an issue causing the Xisqui Teleport Ring to make the players end up in the Ashlands
-Fixed multiple scripting issues with multiple scripts, making the main quest much easier
-NPCs now give proper responses, and will not repeat their greetings.
-Multiple grammar and structural errors fixed.
-Starbreaker no longer kills the player when fighting with it
-Main quest corpses are no longer lootable
-Hostile Legend Guards are no longer considered proper guards, allowing them to be fought.
-Main quest NPCs that the player may accidentally kill will now automatically greet the player
-More directions added to NPCs for quests, to make it easier.
-NPCs now remove the items they asked for during quests
-Technomantic spears and dai-katanas are no longer considered "normal weapons"
-The player is no longer able to stop the Omicronic King from getting murdered. Deal with it.
-The Nchera-Daes train now makes sounds as it tries to kill you
-Narian's Flintlock now has a powerful enchantment, to prevent you from enchanting it normally
-The Flintlock has a new type of shot: Technomantic! Made from technomancy metal, giving the player a reason to go back to the island regularly
-Technomancy mechas no longer have Imperfect sounds, so no more deafening stomps when around them.
-After defeating the warden, the player may take a passageway that leads directly to the sea.
-Completion of the main quest will completely unseal the city, including its invisible walls.
-The Gunslingers will now acknowledge the player more if they are carrying Narian's Flintlock.
-Redone house in Nwedaga-Deux, now quite viable as a player home, it now has ample storage and decoration space, a bed, enchanting and spellmaking systems, a ring to teleport you back to your house, and a transport service.
-Redid the technomantic weapon models, which are now much much higher quality.