Deus Ex Machina in an open source remake of DX in UE4, redesigned systems and game mechanics to conform to modern iterations of the franchise and the genre as a whole. Not designed to be an exact remake of the original but instead and evolution of it with the intention to produce the best Deus Ex experience to date. Release date scheduled for 20th Anniversary of the original.

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Comments  (0 - 10 of 37)
Crimzan
Crimzan

This is a very beautiful idea.

Will you make it moddable?
So that people can create custom assets, missions, Text and all that stuff; like a "Deus Ex Machina SDK", that will allow us to create Mods like the Nameless Mod, Nihilum or any other large Mod like that. Deus Ex is an awesome game, but jeez, Nihilum and TNM are also very fine creations that could also be remade one day! Blueprints are very awesome in the UE4. Maybe it can be like "The Dark Mod" for Doom 3, which basically lives by people making custom content for it.

Also, in the future, may I help out with Texturing / 3D Modeling / Sound Design / Music? I have no Portfolio of my 2D / 3D work online, but I can PM you some work of mine if you are interested. Also I love composing Orchestral music.

Here you can listen to my Orchestral Version of the Area 51 Song I made a while ago:
Soundcloud.com
If you can imagine some songs to be like that, I'll be glad to be of service!

Anyways. I don't need an answer now. Maybe think about it. I have this mod watched and your reference collections and your own models look promising! Keep us posted! I'll come over and spill my drink in your face if you let this mod die.

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Mortecha Creator
Mortecha

I hadn't thought about modability up until you mentioned it but I can say absolutely. This is due to the fact that the project is completely open source as well as being developed with UE4. It would be quite simple to create and share assets, mods and TC's for it.

Also due to it being open source, anyone can contribute. I have listened to your orchestral track of Area 51 and am impressed. You know it would be cool to have something with the energy of your orchestral version with the subtle electronic samples from the OST. Would be happy to discuss in detail further.

As for spilling a drink in my face if I give up on this and let the project die, I would expect no less and maybe even much more than that. I have let some projects die in the past but can say this is different because A, I am passionate about it and B, it has a deadline.

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Crimzan
Crimzan

That is great to hear!
The Unreal Engine 4 is very user-friendly because it's compatible with very generic and common media formats. And the Blueprint system is gorgeous, so it should be real easy to create a new frobbable Item or InfoLink conversation.

I'm happy that you like my track! If you listen to some other songs that I composed on my soundcloud profile you can hear that there are some SciFi-touches there. But this is more or less all I can do when it comes to synths, because orchestra is my focus and I have very limited knowledge about electronic music.
There are some songs like the Lucky Money theme for example which I can't imagine to sound good with an orchestra. Another composer might have to deal with songs like these then. But looking through the original .umx files of the OST shows that there are a lot of orchestral instruments used throughout the whole soundtrack.

Heh, glad you are so passionate about this. Deus Ex is my all-time favourite game, I re-created some assets and some very minor gamplay mechanics in the UE4 (for fun) back then as well, so if this is gonna be the real deal, then I'd like to help out as much as I can.

Feel free to write a PM to me anytime if you want to discuss things in greater detail!

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Mortecha Creator
Mortecha

Alot of the games OST could definitely benefit from your work recreating them as orchestral pieces, and then any subtle but importantly characteristic electronic components could be integrated by someone else at a later stage, by working collaboratively with them.

As I was saying before, your remake of Area 51 has this energy that the original does not. It's hard to explain as making music is not my specialty.

It will be as though the tracks have been remastered, but don't stray too far from the originals like those of Revision's remakes.

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benmthomas
benmthomas

Hey Mortecha, I really like the look of this project. I'd be glad to help if you needed any.

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Mortecha Creator
Mortecha

Since this is an open source project, anyone is more than welcome to help out. However before that can happen I'm spending about a month on laying a solid foundation for this approach to be successful.

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ironmaskofhell
ironmaskofhell

This game or mod is obviously not for me then, if this going to be like the new games. I hate Eidos interpetation of Deus ex.

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Mortecha Creator
Mortecha

Oh well, I guess you won't be playing it then:p

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theabraxusentity
theabraxusentity

Why did you judge it so early? As i already know the developer is not working from eidos and he tries to improve the environment of deus ex because it is not as futuristic as it should be...
And i do not see the prequels as failures, they have nice setting, plot and gameplay(and engine). If another company took the rights i believe they could have made it worse and destroy the series. But i see invisible war as a failure however imo it has one of the best plot in cyberpunk pc games.

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ironmaskofhell
ironmaskofhell

Because Deus ex is not supposed to look that futuristic in the first place. It was supposed to look close to the present and the technology was meant to look retrofuturistic. The prequels being way more advance then the first game and invisible war is just extremly inconsistent with the lore. Also about the prequeals. The plot feels like bad fanfiction and the gameplay is too easy.

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Mortecha Creator
Mortecha

This is the wrong place to vent your frustration about the franchise. Join a forum and do it there.

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ironmaskofhell
ironmaskofhell

I'm sorry for putting venting my fustration in the comments. I will try to control my temper next time and I did not meant to start a debate in the comments. It would be interesting to see how your version of deus ex looks, even if i'm not a fan of the new games, but since this is free then i guess there would be no harm in at least trying it out.

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