RUS:
Это будет набор разработчика, со всеми необходимыми инструментами, для создания модификаций (а то и полностью завершенных 3D-мини-игр) на усовершенствованном движке UT (точнее, в качестве движка будет использоваться UT SDK). Наша задача - переписать основные библиотеки Deus Ex под новый движок.
Помимо отличной среды для разработки с открытым исходным кодом, DXDK еще сильно улучшит графику старой игры. Например, будут добавлены динамические тени, поддержка последних шейдеров(бамп-маппинг, спекуляр-маппинг, дисплейсмент), рефракции, реалистичные(более-менее) материалы для декораций и геометрии. Но! Самое главное, пожалуй, что это все эффекты и нововведения можно будет отключить, что позволит этому улучшению (как и играм, построенным на DXDK) запускаться даже на слабых машинах!
В том и есть принципиальное отличие от остальных улучшений графики UT, либо DX, - мы не подстраиваемся под старый движок, улучшая какие-то старые библиотеки рендеров (мало того, что это занятие весьма муторное, так еще и с редактором не всегда совместимо), а пишем новый! Тут будет и совместимость с редактором и возможность самому дополнять исходники.

========

ENG:
This is a development kit, with all the necessary tools to create modifications (or fully completed 3D-mini-games) on an improved UT-engine(more precisely, as the engine will be used UT SDK). Our goals - to rewrite the core Deus Ex libraries for the new engine.
In addition, to an excellent environment for the development and open source, DXDK still profoundly improve the graphics of old game. For example, we adding dynamic shadows, support of the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc), refraction, realistic materials for decorations and geometry. But! Most importantly, all effects and innovations can be disabled to allow best performance (for all games, builded on DXDK) on slower computers!
That is a fundamental difference from the others graphics improve of the UT or DX, - we have not adjusted to the old engine, improving some old RenderDevices, but we write a new one! There will be compatible with the editor, and you always can to complement the sources.

ПРИ ПОДДЕРЖКЕ \\ WITH SUPPORT :



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GMDX Announcement

News 15 comments

Apologies to those of you anticipating release, but more time is needed. There's a famous quote oft repeated that goes:

"A delayed game is eventually good, but a rushed game is forever bad.
-Shigeru Miyamoto

And it bears repeating again. Be patient loyal fans, for now more polishing and more last-minute essential feature creep is needed: more time to accomplish true greatness five years in the making.
If you absolutely must play now, you can sign up as a tester for the GMDX v9.0 beta by sending an email to GMDXv8.0@gmail.com

Until then, the intended pushed-back release date is July 1st. Only another month.

Take a look at what has been going on that warrants another delay:

FULLY ANIMATED PICKUPS

Just watch the (twenty second long) video and all will be clear.

Alcohol, Biocells, fire extinguishers, sodacan, you name it. Floating pickups be gone!

NEW WEAPONRY

In addition to the above, we've new weaponry in the works. If you have been following may have noticed a new sawed off, stealth pistol and more. Check out the next WIP:

assault gun

Community

A community has formed behind GMDX, raising it to new heights and levels of polish. A variety of diversely talented members have been assisting with textures, remainder conversation bugfixes, modelling, various translations to other languages and a sharp eye for criticism, ensuring the final release is as polished as can be. If you would like to join the community, sign up for beta testing by sending an email to GMDXv8.0@gmail.com

Here's a look at a new and improved hi-resolution Hong Kong sign texture, with Chinese translations by a native, and then worked by one of our talented texture artists:

hksign

An example of accurate hi-resolution updates Deus Ex's Hong Kong signs.

New community translations for GMDX are also in and in need of testing. If you're Spanish, French, Russian or German, please sign up for the beta. I need assurance that acceptable quality has been achieved.

If you're a programmer experienced with NSIS, please also send an email to (address provided above) or PM me here on moddb. The installer is functional but some more tweaks are needed to meet the desired level of user-friendliness.

Understand that great advancements are being made here. Much of everything is being updated in a faithful manner; it's a logical progression of Deus Ex's fantastic design.
Remember when you played Deus Ex back in the day and it along with contemporaries of the time set the standard for what you expected from the future of gaming...and consider what the future of gaming actually turned out to be. This is in honour of old standards using the great Deus Ex itself as the catalyst.

-Totalitarian

Enhanced Artistic Direction Update

Enhanced Artistic Direction Update

News 18 comments

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently...

GMDX v9.0 Announced

GMDX v9.0 Announced

News 31 comments

Just when you thought it couldn't get any better, GMDX once again takes Deus Ex to the next level.

Post-Release Development Support

Post-Release Development Support

News 22 comments

GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:

GMDX v8.0 RELEASE

GMDX v8.0 RELEASE

News 13 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

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S.T.A.L.K.E.R. PROJECT Builds 1-3

S.T.A.L.K.E.R. PROJECT Builds 1-3

Prefab

Previous Builds 1-3 of S.T.A.L.K.E.R. PROJECT SinglePlayer Mod for Deus Ex 1, including basic resources which other level designers may use as prefabs...

Post comment Comments  (0 - 10 of 17)
GlazKapkan
GlazKapkan - - 150 comments

OK, the ENGLISH description has a few problems. I fixed grammar and reworded some sentences, but the meaning stayed the same. I am fluent in both Russian and English, although I can mess up "the/a/an" articles sometimes. Please do not be offended, your English is excellent, but I think there is room for improvement to have a more professional description/mod presentation. I am only trying to help and I want no credit for this. Please copy and replace the ENGLISH translation:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on an improved UT-engine (UT SDK engine to be precise). Our goal is to rewrite core Deus Ex libraries for the new engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, and realistic decorations and geometry materials. However, the most important aspect is that all the effects and innovations can be disabled to allow the best performance (for all the games built on DXDK) on slower computers!

That aspect is the fundamental difference from other UT or DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be editor compatibility and a possibility to complement/add sources on your own.

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GlazKapkan
GlazKapkan - - 150 comments

OK, another small revision. Please use/copy & paste THIS ONE:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on our improved UT engine (UT SDK engine, to be precise). Our goal is to rewrite core Deus Ex libraries for this engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, realistic decorations and geometry materials. However, the most important aspect of DXDK is that all of its effects and innovations can be disabled for the best performance (for all games built on DXDK) on slower computers!

That aspect is the fundamental difference between DXDK and other UT/DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be a compatibility for the editor and a possibility to complement/add sources on your own.


My English is far from perfect. If anyone wants to provide another revision, please be my guest! It is also a good idea to use PARAGRAPH SPACES for both Russian and English description versions.

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Midnight_Aurias
Midnight_Aurias - - 248 comments

lol changing engine unrealed is easy enough yet making meshes is anoying as hell there should be made a menu where you can use blocks instead of lines like cube of unrealed you can change size and width and breadth much easyer to make models then wel simple ones but still that would be amazing ow and plz dont let the engine be harder then unrealed agian not that its hard to use unrealed good luck

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Benjimable
Benjimable - - 544 comments

How's the project going?

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Yachs Creator
Yachs - - 78 comments

Slowly. Now I need to earn money, so at the moment I work mainly with 3d graphics. But there are some developments in the dialogue system MS Visual Studio. If anyone wants to try - I can throw a project in the mail. But there is very little.
Disposition: I managed to figure out what all the "interactive process" is carried out through a U-script. Libraries serve only to exchange data between different classes. All the complexity of these libraries, as I understand, is Recognition of files (audio and text). Still there is synchronization of sound and motion of lips. That I really did not imagine how it works.
Even greater challenge will be the transfer of scripts Deus Ex (the system of increments, inventory, itself a class player) on a new Shadow's engine, as Unreal and Deus Ex differ greatly on the native level. Virtually all of the same header files in different engines have different sizes, not to mention the content.
I'm sorry for this late reply and for an unknown release date. As soon as my physical and mental status will be better a bit, I'll do it all. Now my mind is just not accept coding.
Just please do not assume that this project is dead. If anyone wants to help - please contact me and we'll discuss what you can to help the project.

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Kalman11
Kalman11 - - 30 comments

And when releases it?

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Yachs Creator
Yachs - - 78 comments

Man, we have some problems )= We need a programmers.

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Kalman11
Kalman11 - - 30 comments

I hope you rewrite the game to Unreal Engine 3

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UT99_Shadow
UT99_Shadow - - 388 comments

no, we don't, we have our own engine code...

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dx_xparta
dx_xparta - - 6 comments

all that is good deus ex is good respect it continues to front and when will be finished

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Yachs Creator
Yachs - - 78 comments

I do not understand you, sorry.

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