This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Finishing the project

Finishing the project

News 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

News 1 comment

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

RSS feed Downloads
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Full Version 52 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Full Version 46 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Other 9 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (410 - 420 of 430)
boxguns
boxguns

thanks. i hope the update will be her soon.

this is the best mod. an i have play most of the mods for the game.

have to try all the generals.


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XitArS Creator
XitArS

adnannazeer2007: Could you describe the problem you're experiencing?

Littlebird and LAW, well I can understand the need of a LAW-soldier but a littlebird? What general should it be added to? In my world a littlebird would be functioning as a cheap,fast and unarmed personell transport (4 infantry max). Is that about what you're thinking?

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adnannazeer2007
adnannazeer2007

this is the best in all mods but repair china's problem it will best i hope adnannazeer2k6@hotmail.com

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indielove
indielove

100/10 The only thing i wish it had was a Littlebird and a SAW soilder and maybe a few good urban maps. So PLEASE put them in the next add on! ThNX!

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bareto
bareto

napaka ganda nitong mode na ito

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vetteguy
vetteguy

cant wait 4 the patch, ummm... homepage?(i dont mean to sound like an ignoranious)

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XitArS Creator
XitArS

Yes, I've mentioned that bug on the homepage. Check the homepage for a link to a fix whitin two hours or so ;). Sorry for the inconvenience until then... BTW, new patch coming up soon too...

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vetteguy
vetteguy

the backbird is AWESOME! USA!

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vetteguy
vetteguy

my computer was just overheated, it works fine now. I uninstalled your mod, but when i did and i was back on reg. generals zh my cursor was gone. for some reason once the mod is gone and i didnt uninstall the game, it corrupts the cursor file! i give your mod a 9- if the new units u made where better looking you'd recieve a 10. thanks

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XitArS Creator
XitArS

Please make sure you have tried all the steps in troubleshooting section of the readme (you can find it in your gamedir and/or in the ZIP installation file).

Does it always happen, no matter how many AIs you battle and does it happen no matter which general you play? Does the crash occur after building a specific unit or just random?

Once again, please read through the readme. Also, remember that the AI code is NOT properly configured yet. So playing against many hard AIs may result in a crash. Some generals have a better working AI than others... Try fighting them on medium instead. I will make a full AI support eventually, even though this mod was made for multiplayer and not skirmish ;)

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009 by h0devil

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