This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

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Version 1.4 - thoughts? (Games : C&C: Generals Zero Hour : Mods : Destructive Forces : Forum : Destructive Forces : Version 1.4 - thoughts?) Post Reply
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Jan 26 2012 Anchor

Version 1.4 is soon available. Please discuss/give feedback about it here.

Edited by: XitArS

Jun 21 2015 Anchor

Everytime i launch Zero hour it shows me the zero hour opening, then the destructive forces opening and then it says i get serious error :(

This only happens for the automated install, not for the actual zip file

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