In the year 2005, a total conversion mod called Ashes of Apocalypse has come into the spotlight. It was a very promising sci-fi mod, which promised a world as big as Vvardenfell, many factions to choose from, realism features such as radiation and hunger and multiple endings for the main storyline. However, the mod was scrapped after the second release and after multiple engine changes, the team who worked on this mod are now unreachable. I tried to contact both team leaders but none of them replied.

History: In 2008, I found this mod when it was already abandoned. I was very intruiged with the uniqueness of this mod and after playing the demo release, I was excited for more. As I realised that it was abandoned with no hope of any resurrection, I immediately grabbed the CS and started changing things. At first, I was just moving around objects and fixing placement bugs but before I knew it, I started expansion of the game world and writing a main storyline which surrounded the surviving faction the Redchurch Temple. The expansion and the main storyline was the first full release and came out in 2010.

The second release, UBA's Paradise, added a second main storyline which focuses on the Red Year (the year when Morrowind was destroyed when the Ministry of Truth crashed into Vivec) and a sage trying to undo it with disastrous consequences. Also, this was the first release to bring side quests to the different settlements, old and new, and the police faction (United Barrier Alliance) has their own storyline written for it. The second release came out in 2012.

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New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins
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0 comments by Envy on Nov 5th, 2013

I admit, this release is much smaller than the previous two releases in terms of content. However, I have been working all year on the Faren Mountains so I don't think there's a need to wait any longer for the third release (am I right?). Here are the planned features of the third release:

-Some new Zero-One ruins. Will be completed in the Icecape release.
-An expanded forest in the southeast. Will be completed in the Sandy Plains release.
-The village of New Kogotel, as well as TR's Indoril stuff. There should be a few quests in this settlement.
-A completely redone Ice Domain and a brand new Oregon border region.

New Kogotel, Bronze Pass and the Zero-One Ruins

I will strive to release my work at least once every year (though I am hoping that it will be more frequent than that!). The planned release for New Kogotel will be on 12/12/2013, with Icecape hopefully a few months after.

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Desert Region 2: UBA's Paradise

Desert Region 2: UBA's Paradise

Dec 11, 2012 Full Version 4 comments

The latest version of Desert Region 2, which allows the player character to do more duties for the Redchurch Temple, raise up the ranks of the United...

Post comment Comments  (70 - 80 of 93)
Jules_xxx Nov 15 2010, 9:07am says:

Envy, I don't see why you want to continue with DR2. People are barely commenting here and basically they don't give a crap about this mod.
It saddens me very much that people are behaving this way :(
Of course I will play UBA's Paradise regardless, but it's your choice tbh.

+2 votes     reply to comment
Envy Creator
Envy Nov 14 2010, 3:29pm says:

About two thousand years :P

+2 votes   reply to comment
Tottel Nov 14 2010, 2:59pm says:

How far do you live from your work to NOT notice the nuclear blast that destroyed your house.. lol

+2 votes     reply to comment
Jules_xxx Jun 13 2010, 1:44pm says:

@Envy It is not your fault that the Morrowind community in Moddb are such cowards. Where is Henley to critisise this mod, for Pete's sake! You know what, I will ask him to give feedback here because it's f***ing ridiculous. You are a developer and you have to keep moving forward. Every single dev in this known universe strive because of good solid feedback. That is a simple fact.

+2 votes     reply to comment
Envy Creator
Envy Jun 13 2010, 1:59pm replied:

@Jules_xxx They are not cowards, they just do not care. And please do not PM Henley about feedback. He will be annoyed.

I am moving forward and I do not need airy-fairy feedback like Xargoth gave me. It's better to only have feedback from you than just some stupid comments. I hope that the Oblivion community will be more harsh in feedback. Seriously, I miss modding for Half-Life.

+2 votes   reply to comment
Jules_xxx Jun 13 2010, 2:06pm replied:

@Envy I know that you have to move on as a developer but feedback is crucial in maintaining a good rep. But I know that people are amazed with your dedication and you WILL thrive. Why else do you think some devs asked you for help?

Do not hope for harsh feedback, Envy. I like your mods and I know that in the 7th generation, you will have no excuse to make bogged-down projects because it is an area of possibilities. Plus, voice-acting will totally make your projects better.

+2 votes     reply to comment
Envy Creator
Envy Jun 13 2010, 1:04pm says:

@Jules_xxx Thank you, Jules. At least somebody gave me feedback on this mod. I miss modding for Half-Life as people do not fear to give you harsh feedback on your mods. Anyway, I know that if people are silent, I can rely on you to give me feedback ;)

Anyway, I was careful in making sure that the mod is playable so much that I did not want to add any major things to the mod. Yes, there is an amulet that takes you to places but still, quality vs. quantity was what I was aiming for.

+2 votes   reply to comment
Jules_xxx Jun 13 2010, 1:10pm replied:

@Envy "Quality vs. quantity"? Yes, I agree that this mod is more polished than DR1. But I still prefer to play DR1 because there is this sense of layering different plots together seamlessly. Here, there is only one plot. And DR1 had 9 hours of gameplay and this mod only has 4 and a half hours. I'm sorry but that is f***ing ridiculous as the sequel is supposed to innovate. I hope that you will use my feedback wisely on DR3. I sincerely hope so.

+2 votes     reply to comment
Envy Creator
Envy Jun 13 2010, 1:17pm replied:

@Jules_xxx I know this mod was supposed to innovate on DR1 but it turned out to be the opposite. No Light Eco (or Light Energy) was put in the mod and there were only 2 vials of Dark Eco (or Dark Energy). No Fire or Wind Jewels here either. I personally like DR1 myself and I do not blame people for being too shy to come out and say how the mod is. I am so glad that I am developing an indie game in the nearest future. At least, those people would give me feedback. Sigh...

+2 votes   reply to comment
Jules_xxx Jun 13 2010, 12:56pm says:

Oh, flippin' heck! No-one gave you feedback, Envy! Anyway, I should give you it as NO-ONE ELSE DOES. It is a good mod but there's just something missing that was present in DR1. Overall, you should focus on making more minor quests in DR3 as there are a serious lack of them here. I give this 8.5/10

+2 votes     reply to comment
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