In the year 2005, a total conversion mod called Ashes of Apocalypse has come into the spotlight. It was a very promising sci-fi mod, which promised a world as big as Vvardenfell, many factions to choose from, realism features such as radiation and hunger and multiple endings for the main storyline. However, the mod was scrapped after the second release and after multiple engine changes, the team who worked on this mod are now unreachable. I tried to contact both team leaders but none of them replied.

History: In 2008, I found this mod when it was already abandoned. I was very intruiged with the uniqueness of this mod and after playing the demo release, I was excited for more. As I realised that it was abandoned with no hope of any resurrection, I immediately grabbed the CS and started changing things. At first, I was just moving around objects and fixing placement bugs but before I knew it, I started expansion of the game world and writing a main storyline which surrounded the surviving faction the Redchurch Temple. The expansion and the main storyline was the first full release and came out in 2010.

The second release, UBA's Paradise, added a second main storyline which focuses on the Red Year (the year when Morrowind was destroyed when the Ministry of Truth crashed into Vivec) and a sage trying to undo it with disastrous consequences. Also, this was the first release to bring side quests to the different settlements, old and new, and the police faction (United Barrier Alliance) has their own storyline written for it. The second release came out in 2012.

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I admit, this release is much smaller than the previous two releases in terms of content. However, I have been working all year on the Faren Mountains so I don't think there's a need to wait any longer for the third release (am I right?). Here are the planned features of the third release:

-Some new Zero-One ruins. Will be completed in the Icecape release.
-An expanded forest in the southeast. Will be completed in the Sandy Plains release.
-The village of New Kogotel, as well as TR's Indoril stuff. There should be a few quests in this settlement.
-A completely redone Ice Domain and a brand new Oregon border region.

New Kogotel, Bronze Pass and the Zero-One Ruins

I will strive to release my work at least once every year (though I am hoping that it will be more frequent than that!). The planned release for New Kogotel will be on 12/12/2013, with Icecape hopefully a few months after.

Current progress of the Faren Mountains

Current progress of the Faren Mountains

News 0 comments

There has been slow but steady progress on the cold area of the mainland. That isn't the only news though...

Mainland and the future

Mainland and the future

News 0 comments

After a long break, I decided to yet again come back to this mod. Here are my future plans for completing the California state.

Scrapped plans for the mainland

Scrapped plans for the mainland

News 0 comments

Unfortunately, the UBA's Paradise is truly the last release of Desert Region 2.

Plans for the mainland

Plans for the mainland

News 4 comments

Significant progress has been made on the Red Savannah region and my plans are already set in stone...

Desert Region 2: UBA's Paradise

Desert Region 2: UBA's Paradise

Full Version 4 comments

The latest version of Desert Region 2, which allows the player character to do more duties for the Redchurch Temple, raise up the ranks of the United...

Post comment Comments  (60 - 70 of 93)
Envy Creator
Envy

woweatme12345, the base mod for DR2 (Ashes of Apocalypse) has been coded so that it needs the original disk to play (and it is a TC). Try applying the No-CD patch to the EXE file in the AOA original download:

Tweaktown.com

PS. I like your username :)

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woweatme12345
woweatme12345

yeah but like if i buy the game from steam will this work???? steam games are pretty much unpatchable

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Envy Creator
Envy

Mods work funny in the Steam version of Morrowind. This mod requires the disk to play. In Steam, you cannot play the other TCs (like Arktwend for instance). I recommend to buy the disk version.

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woweatme12345
woweatme12345

man that really sucks i was really looking forward to having a good mod to play when i get board of reg morrowind sometimes =(

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Envy Creator
Envy

Google "Morrowind No CD patch" and apply it to this mod when it comes out.

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woweatme12345
woweatme12345

yeah but i will have the Steam version...

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woweatme12345
woweatme12345

does this work for the steam version of morrowind?

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Jules_xxx
Jules_xxx

Envy, I am impressed so far! Keep up the good work and whatever you do, DON'T RUSH! Just saying.

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Envy Creator
Envy

Thumbs up, Jules. I will dig up some screenshots right now of the progress so far.

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Jules_xxx
Jules_xxx

Please release some screenshots - it will spike interest.

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Envy Creator
Envy

I have finished the first quest and I am already doing the second quest where you finally get to join the UBA. But I stopped there. Plus, the music composer did not reply. And also I fixed Moscow's Southern Plaza...

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Jules_xxx
Jules_xxx

Is this dead???

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Jules_xxx
Jules_xxx

Finally, you get what people want! But still, it looks like people want more than just mercenaries and mutants. All of the things that Rookie mentioned are all present in your mod...except maybe a good amount of side quests. You can get away with it being a semi-conversion - as long as realism is kept. For example, the UBA should always be tough and gangster - and not flowery and weak.
I will ask a few FPS fans what they want to see in an FPS mod - and we'll see.

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Envy Creator
Envy

Jules, to tell you the truth, I'm aware that the hype for this mod has died down a lot. Even if I got another professional music composer to compose for this mod, interest will not dramatically increase.

UBA's Paradise is a side storyline and is supposed to get at least 98% of the missing features of AOA (mercenaries, being able to become a mutant...etc) a reality. I release my work because I am proud of my work and want to share it with others.

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