In the year 2005, a total conversion mod called Ashes of Apocalypse has come into the spotlight. It was a very promising sci-fi mod, which promised a world as big as Vvardenfell, many factions to choose from, realism features such as radiation and hunger and multiple endings for the main storyline. However, the mod was scrapped after the second release and after multiple engine changes, the team who worked on this mod are now unreachable. I tried to contact both team leaders but none of them replied.

History: In 2008, I found this mod when it was already abandoned. I was very intruiged with the uniqueness of this mod and after playing the demo release, I was excited for more. As I realised that it was abandoned with no hope of any resurrection, I immediately grabbed the CS and started changing things. At first, I was just moving around objects and fixing placement bugs but before I knew it, I started expansion of the game world and writing a main storyline which surrounded the surviving faction the Redchurch Temple. The expansion and the main storyline was the first full release and came out in 2010.

The second release, UBA's Paradise, added a second main storyline which focuses on the Red Year (the year when Morrowind was destroyed when the Ministry of Truth crashed into Vivec) and a sage trying to undo it with disastrous consequences. Also, this was the first release to bring side quests to the different settlements, old and new, and the police faction (United Barrier Alliance) has their own storyline written for it. The second release came out in 2012.

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New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins
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0 comments by Envy on Nov 5th, 2013

I admit, this release is much smaller than the previous two releases in terms of content. However, I have been working all year on the Faren Mountains so I don't think there's a need to wait any longer for the third release (am I right?). Here are the planned features of the third release:

-Some new Zero-One ruins. Will be completed in the Icecape release.
-An expanded forest in the southeast. Will be completed in the Sandy Plains release.
-The village of New Kogotel, as well as TR's Indoril stuff. There should be a few quests in this settlement.
-A completely redone Ice Domain and a brand new Oregon border region.

New Kogotel, Bronze Pass and the Zero-One Ruins

I will strive to release my work at least once every year (though I am hoping that it will be more frequent than that!). The planned release for New Kogotel will be on 12/12/2013, with Icecape hopefully a few months after.

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Desert Region 2: UBA's Paradise

Desert Region 2: UBA's Paradise

Dec 11, 2012 Full Version 4 comments

The latest version of Desert Region 2, which allows the player character to do more duties for the Redchurch Temple, raise up the ranks of the United...

Post comment Comments  (50 - 60 of 91)
Envy
Envy Dec 21 2010, 9:54am says:

I have started to work on the Waistworks part of Imperial City. You can access it via the console (the room name is the same as in DR1). I will add the rest of the rooms back and have something to explain why it exists and why does it look the way it looks.
But really, some locations have been added back (like Spargus City and the Oasis) because they fit into the AOA world. Maybe other locations could be re-added because of damage to the time-space continuum due to hefty use of the Time Clock. Maybe.

+2 votes     reply to comment
Jules_xxx
Jules_xxx Dec 21 2010, 9:45am says:

I'm glad to see that you are adding more minor quests, Envy! But tbh, in DR1 the quests were funny, humorous and had me begging for more, even the tougher ashstorm quests!

Bring back some more original locations like the Imperial City, for example. Just have both Editors side-by-side and copy and paste every single detail. Make a return for the hearts quests and do whatever you can do with the Morrowind assets! DR3 should be in a different island with vanilla and modder's assets.

+2 votes     reply to comment
Envy
Envy Dec 21 2010, 9:39am says:

Jules, yes you can. You can make any TC (total conversion) standalone with the no CD patch. Steam does not handle TCs for Morrowind, as far as I know.

And about the progress, I hit a snag when trying to innovate with MWSE so I left that until later. Right now, I am going through all of the cities and trying to bring all citizens life of some sort. I want the overall quest count to be more than in DR1 (45 as opposed to 125) and the wasteland is a good place to start.

+2 votes     reply to comment
Jules_xxx
Jules_xxx Dec 21 2010, 9:34am says:

So, basically with a little bit of hacking, AOA/DR2 can be standalone? As in anyone could access it? Oh well.
Anyway...your current progress, please?

+2 votes     reply to comment
Envy
Envy Dec 20 2010, 10:10am says:

woweatme12345, the base mod for DR2 (Ashes of Apocalypse) has been coded so that it needs the original disk to play (and it is a TC). Try applying the No-CD patch to the EXE file in the AOA original download:

Tweaktown.com

PS. I like your username :)

+2 votes     reply to comment
woweatme12345
woweatme12345 Dec 30 2010, 6:36pm replied:

yeah but like if i buy the game from steam will this work???? steam games are pretty much unpatchable

+2 votes     reply to comment
Envy
Envy Dec 31 2010, 7:01am replied:

Mods work funny in the Steam version of Morrowind. This mod requires the disk to play. In Steam, you cannot play the other TCs (like Arktwend for instance). I recommend to buy the disk version.

+2 votes     reply to comment
woweatme12345
woweatme12345 Jan 3 2011, 4:22pm replied:

man that really sucks i was really looking forward to having a good mod to play when i get board of reg morrowind sometimes =(

+2 votes     reply to comment
Envy
Envy Jan 4 2011, 11:15am replied:

Google "Morrowind No CD patch" and apply it to this mod when it comes out.

+2 votes     reply to comment
woweatme12345
woweatme12345 Jan 4 2011, 9:16pm replied:

yeah but i will have the Steam version...

+2 votes     reply to comment
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Released Dec 11, 2012
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