In the year 2005, a total conversion mod called Ashes of Apocalypse has come into the spotlight. It was a very promising sci-fi mod, which promised a world as big as Vvardenfell, many factions to choose from, realism features such as radiation and hunger and multiple endings for the main storyline. However, the mod was scrapped after the second release and after multiple engine changes, the team who worked on this mod are now unreachable. I tried to contact both team leaders but none of them replied.

History: In 2008, I found this mod when it was already abandoned. I was very intruiged with the uniqueness of this mod and after playing the demo release, I was excited for more. As I realised that it was abandoned with no hope of any resurrection, I immediately grabbed the CS and started changing things. At first, I was just moving around objects and fixing placement bugs but before I knew it, I started expansion of the game world and writing a main storyline which surrounded the surviving faction the Redchurch Temple. The expansion and the main storyline was the first full release and came out in 2010.

The second release, UBA's Paradise, added a second main storyline which focuses on the Red Year (the year when Morrowind was destroyed when the Ministry of Truth crashed into Vivec) and a sage trying to undo it with disastrous consequences. Also, this was the first release to bring side quests to the different settlements, old and new, and the police faction (United Barrier Alliance) has their own storyline written for it. The second release came out in 2012.

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New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins New Kogotel, Bronze Pass and the Zero-One Ruins

I admit, this release is much smaller than the previous two releases in terms of content. However, I have been working all year on the Faren Mountains so I don't think there's a need to wait any longer for the third release (am I right?). Here are the planned features of the third release:

-Some new Zero-One ruins. Will be completed in the Icecape release.
-An expanded forest in the southeast. Will be completed in the Sandy Plains release.
-The village of New Kogotel, as well as TR's Indoril stuff. There should be a few quests in this settlement.
-A completely redone Ice Domain and a brand new Oregon border region.

New Kogotel, Bronze Pass and the Zero-One Ruins

I will strive to release my work at least once every year (though I am hoping that it will be more frequent than that!). The planned release for New Kogotel will be on 12/12/2013, with Icecape hopefully a few months after.

Current progress of the Faren Mountains

Current progress of the Faren Mountains

1 year ago News 0 comments Report

There has been slow but steady progress on the cold area of the mainland. That isn't the only news though...

Mainland and the future

Mainland and the future

2 years ago News 0 comments Report

After a long break, I decided to yet again come back to this mod. Here are my future plans for completing the California state.

Scrapped plans for the mainland

Scrapped plans for the mainland

2 years ago News 0 comments Report

Unfortunately, the UBA's Paradise is truly the last release of Desert Region 2.

Plans for the mainland

Plans for the mainland

2 years ago News 4 comments Report

Significant progress has been made on the Red Savannah region and my plans are already set in stone...

The sequel to my Morrowind mod Desert Region. This puts the Desert Region gang several millennia in the future in the state of California.
Desert Region 2: UBA's Paradise

Desert Region 2: UBA's Paradise

2 years ago Full Version 4 comments

The latest version of Desert Region 2, which allows the player character to do more duties for the Redchurch Temple, raise up the ranks of the United...

Post comment Comments  (40 - 50 of 93)
Envy Creator
Envy Nov 22 2011 says:

A third storyline and a big island south of the Nevada Desert of California are both in progress! Expect more details soon...

+2 votes   reply to comment
Jules_xxx Oct 28 2011 says:

I'm back! Oh, you have updated this mod a lot! Good!

+2 votes     reply to comment
-IllusiveMan- Aug 3 2011 says:

Hey, i was wondering, can u teach me how u do custom models with textures fit in morrowind, i wanna start an mod and i have the models done with sketchup, i convert them to 3ds max and then later to .nif file. Problem is the textures look kinda cartoon looking (hard to do nice textures work on 3ds)? :)

+2 votes     reply to comment
Jules_xxx Jun 17 2011 says:

Loving the progress updates so far, Envy! Keep up the work and Do...Not...Rush.

+2 votes     reply to comment
twinklefingers May 29 2011 says:

This mod loves sex. Believe me, I should know.

+2 votes     reply to comment
Antiscamp Apr 19 2011 says:

I'm always looking for mods to expand my Morrowind experience, and your project looks really creative, unique and interesting. I'm watching it closely and hope to get to try it out later on. Keep up the work!

+2 votes     reply to comment
Envy Creator
Envy Apr 10 2011 says:

Jules, a lot of work is going on behind the scenes. Once I get enough necessary stuff into the mod, I will make another news update. In the mneatime, enjoy the screenshots :)

+2 votes   reply to comment
Jules_xxx Feb 18 2011 says:

Envy, an update please! I am waiting to see what the red storms are about!

+2 votes     reply to comment
Jules_xxx Jan 5 2011 says:

Awesome! Can't wait for this mod! :D

+3 votes     reply to comment
Envy Creator
Envy Jan 5 2011 says:

woweatme12345, I found a solution! Although, it is a bit clunky, Steam users have successfully installed TCs and SCs ( total and semi conversions ). I will put detailed instructions on how to do it in the ReadMe ( it is long and hard to explain in just 2,000 characters :P )

+2 votes   reply to comment
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Released 2012
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