Facing impossible odds, a team of survivors are cornered against the unstoppable poltergeist horde! Defend yourself as they spawn terrifying monsters, possess players, and wreak havoc in their quest to destroy every survivor! Spot out the demon's shadow to uncover where they're hiding, but make sure you find a flash light, or you'll be trapped in the dark! Team work is essential if you want to survive. Stick together, share ammo, and destroy the poltergeist horde in Demons Vs Humans!
How long can you survive against a team of super demons, where every minute they grow stronger and stronger?
Posted by gladers on Mar 12th, 2012
Just a quick update on the polishing phase of DvH.
Final Game Mode
After 2 years of development and playtesting from practically day 1 we are working on what we feel is the best game mode to represent fair and even teams in DvH:
Teams swap at the end of each round, so all players take turns being the demons & humans. The team that survived longest as humans win. The team that lost, well at least you was the most powerful demons ;)
We are removing all episode 2 content for 2 reasons. More players can play and dont have to install episode 2, and the server stability with episode 2 was horrendous (advice to all other source modders not to use ep2 with dedicated servers. listen servers are ok!). It takes just one person to join who doesnt have ep2 intalled to play for 5 minutes to take down the server.
We have 4 maps converted and assets re-modelled, the rest will come soon, as well as more maps are in development.
See the pictures, we will also be adding more videos soon of the demon knife animations for all abilities and actions!
You bet! Please contact us and join with the beta testing, regular testing on dedicated servers, if you want to host a server for testing then pm me, i can provide full instructions.
This month i want to thank Moddb and Podcast17 as i have not thanked them for the support they have provided over the last 2 years giving us the strength to keep going and inspiring invaluable team mates and contributers over the course of the project.
Thank you, and also to our team and all the great many people that have contributed, and of course the testers for keeping the game fun and on track! :)
P.S. There is a little bonus sneak peak at Facebook ;)