Facing impossible odds, a team of survivors are cornered against the unstoppable poltergeist horde! Defend yourself as they spawn terrifying monsters, possess players, and wreak havoc in their quest to destroy every survivor! Spot out the demon's shadow to uncover where they're hiding, but make sure you find a flash light, or you'll be trapped in the dark! Team work is essential if you want to survive. Stick together, share ammo, and destroy the poltergeist horde in Demons Vs Humans!

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Demon Nightvision
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hogan_skoll Aug 7 2011 says:

red! no wonder demons are mean

+1 vote     reply to comment
xXMaNiAcXx Aug 7 2011 says:

That's really cool, just not sure about the black corners. Why don't making the corners blurry instead of black?

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VerbNoun Aug 8 2011 replied:

I love that idea about the blurs. it seems to handicap the player slightly to not be able to see the full screen during gameplay.

+2 votes     reply to comment
TheSniperFan Aug 11 2011 replied:

Well, I don't want to be a realism-fanatic, but that's exactly the price you pay for seeing in the dark. You have a limited FOV, just like when you use binoculars.

One small question:
Does this REALLY work or is it just tinting your screen red? I mean, if you have a barely lit room, you should be able to perfectly see (except for the FOV, grain,...).

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gladers Author
gladers Aug 11 2011 replied:

@TheSniperGan, You're right we added limited range light close to the player at a wide angle, then on top of that is shaders that add grain, red tint and bluring at the edges.

@VerbNoun, it a huge advantage in dark areas. Turn it off in brighter areas.

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Updated demon nightvision, a combination of the older lighting based method and shading modified from the shader editor

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Aug 7th, 2011
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