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Delusion:Source is a single-player story about a sanitarium patient who is forced out of his institution during a violent outbreak. You are Jacob Stiltz, a resident in Walnut Cove's Hospital for the Criminally Insane. Little is known about you, even you yourself are oblivious to yourself and your surroundings. What happens when a lunatic is released unto the world unsupervised, with his only guidance coming from another inmate that suffers from the same condition as yourself? It's a thriller story that only you, the player, can unfold.

Report article 090108; News Update

Low on media, but high on development. Oh, and we have a website now!

Posted by Sebhael on Sep 1st, 2008 digg this super bookmark


Good evening ModDB,

While we have surely felt the blow of the school year starting, resulting in development to come to a slower pace in certain areas. We still have a couple nice things to show for this week. First, we have got our website up and running! It's mostly bare bones at the moment, as I just set it up last night. Still you can check it out here!
DelusionSource.net
Being developed only in Mozilla Firefox, dev for other browsers is not scheduled. Big thanks to Eric Needham for the domain, and Eric Davis of First Generation Gaming for the webspace!

Second, before leaving this morning to focus on his primary project Snowball:Source, Zeeky managed to get a couple things done, and get a nice headstart on others. All screens are of a experimental test release

Flashlight System + Multiple Dynamic Shadows


The flashlight (currently a pistol, lol), has a dynamic light attached to the end of it. You can melee attack with it, and turn it on and off.

Syringe Medkit (WiP)


The syringe is used to heal yourself (currently the crowbar). It's still in dev, as the overlay will be swapped out, and there's other features planned for it.

Ironsights


Pretty self explanatory. His departure from the team certainly causes an immense set back in other planned features for future media releases and my pro-prototype demo time frame. I'm sure all will come to in the future, and at least it gives the design teams more time to thoroughly perfect their works.

In regards to the "Pre-Proto" statement I have just made. I would like to point out that it is my main intention to never leak story sensitive material in any sort of demonstration released by the DEL:S Team. We will always try to find a creative way that doesn't involve the story to allow you to test our work, with no fear of potential story spoilers. The actual story will not be released until the system is at least in a RC state, then the GOLD release can be used for future episodes. So while this update was quite scarce on photo related media, I do believe it was as informative and great as the previous updates, knowing that progress is being made as well as it is.

Welcome! -
Lightwave and Thursdae (3D Props and UVMapping)
Ichigo (3D Animation / Rigging)

Help Wanted! -
Currently our primary concern is a programmer that is experienced with the Source Engine.

We are of course, still accepting applications at our forum, or you can still email me if you would prefer it. -> sebhael@gmail.com

Have a great day!

- Kyle "Sebhael" Gagliardo

Comments
FJS
FJS Sep 1 2008, 7:59pm says:

Are you going to add new weapons to the mod?

+1 vote     reply to comment
Sebhael
Sebhael Sep 1 2008, 9:27pm replied:

Yeah, that's a current plan.

There will be 0 default HL2 weapons.

You can look through our screens to see the majority of weaponry to come in Episode One.

Those models that you see above, are just "place holders".

We are currently rebuilding our arms (too high of polies the first time, too hard for the animator to rig them). And texturing our current models.

Then after they are all animated, that's when they will be implemented.

+1 vote     reply to comment
freredarme
freredarme Sep 2 2008, 3:53am says:

Cool, change hud ^^ and vgui for ammo. :D

+1 vote     reply to comment
Sebhael
Sebhael Sep 2 2008, 8:36am replied:

Also in planning :P

+1 vote     reply to comment
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