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Generals Delta will be a Total Convertion for Red Alert 3. It will be like a sequel to Generals Series, adding new units, Generals, and a completely new and epic Storyline. Right now we will work "Behind the Scenes", so we wont post alot of updates until RA3 releases. We have a very small team right now, so we need help in every area, like modeling and skinning. So please join if you want to, you are always welcome to be in our dedicated team.

In the year of 2025, the USA had discovered news the of GLA developing a new toxic weapon: Anthrax Delta. The spies gave brief information about the deadly toxin, saying "This is not just a weapon that kills, it can also mutate the host it comes in contact with. It can even affect the invironment, killing the vegitation, polluting the water, everything it came into contact with was altered one way or another. Even metal corroded 7 times faster than normal."

In a state of emergency, the President had declared that the site be destroyed, and buried to prevent further use of this toxin. The United States now in danger, would give anything to find out the location of the facility where that chemical is located. They searched for years, but couldn't find a sign of the enemy facility. To make matters seem more deadly, the world had barely seen the GLA. Every country was alerted, and most of them established a network of security measures. Everything went fine until, in 2028, an alarm went off in Washington DC. It was the new Space Defence System, USSDS Chicago, which was a defence system that could protect against enemy ballistic missiles from high orbit.

After the alarm had sounded, the mutli-billion dollar weapon had fired a highly consentrated beam of light, hit the missile, and the missile had exploded before it had made it 150 miles from it launch site. It had released the harmful toxins over the land. It was not long after that that the local health clinics had sent out calls for horrible toxic burns, melted limbs, mutated bodies and the horrible mental nightmares that followed. We had no idea what was to follow the horrible toxins that were unleashed. We did have an idea what it would take to cleanse the region of disease. Alot of manpower and horribly grotesque deaths. War was upon the world again.

The sides in the game will still be the same: Technologically Advanced USA, Slow but Powerful China, and the Sneaky and Stealth GLA.

USA-USA will still be the most Technolagically Advanced Faction in the game. Its units are expensive, have moderate firepower and armor, and use any defensive systems. Its Airforce is unmatched by any other side. Resent alliance with Russian Federation gave it the ability to modify most USA weapons with powerfull Russian Technologies, like inproved Helicopters and Defensive Countermeasures. The USA has a major disadvantage, however, in that it has the slowest resource gathering in the game, in comparison to troop costs, it has a less stable supply of power than China, and its high-tech units are very expensive. If not, this forces a USA player to construct a smaller, more specialized army than China or GLA, and work to minimize losses.

China-China specializes more on Propoganda and Mass Production of heavy units, hacking, Specially trained Infantry, and overwhelming its enemies. As USA did, China also allied with Russian Federation, mostly for improving Chinese Tanks. China has a major disadvantage in that its ground forces are generally slower than those of the other two factions. China is forced to make large, ponderous assaults with heavy units, a tactic that can be countered by the GLA's speed or the USA's air power.

GLA-The sneaky GLA uses hit and run and guerilla tactics, stealth, ambushing, and a powerful economy to defeat its enemies. It now has a small, but supportive aircrafts. Upgrades and salvaging stolen enemy parts makes many GLA units powerful over time. The GLA's primary disadvantage is that, in terms of firepower, range, and durability, its units are outmatched by Chinese and American units. This forces a GLA player to outmaneuver or outnumber opponents, as in an even, direct confrontation the GLA will lose to superior Chinese firepower and American technology.

There will be 3 Generals per side, but for now they are classified.

-More than 10 campaign missions for the GLA, and for other Factions
-New generals
-New Arsenal and the modified version of the old one to bring back the Nostalgia
-Realistic Warfare
-Realistic Scales
-Improved Infantry to the point where its the main force in the battle, rather than a Cannon Fodder
-Improved GLA Millitary type look
-Airforce is now a supportive part of the Army

Future

We plan to work and release USA side first. Then we should be working on the GLA, and releasing the next version. Other versions will include China, Generals, and the Campaign.

Mod members:

Aydynbek: New Leader, Modeller

Carnage17: Honored member and former leader

Blackaurora: Coder, Modelling, Special Effects

smasherjackson: Skinner

The Swimmer: Concepts, Music, Promotional Art

More to come soon.

If you want to Discuss the mod, please go to our Moddb forums for now, untill we have the website

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Music and pics.

Music and pics.

May 19, 2008 Music 4 comments

Here is the music you requested. It has a few newer songs, and some pics. Leave a comment.

Realism.2

Realism.2

Jan 21, 2008 Full Version 11 comments

This is the mod. It is an early version and isn't done yet. mostly just the prices thing, and some other random stuff.

Comments  (180 - 190 of 195)
Admiral-165
Admiral-165 Apr 4 2008, 4:03pm says:

this mod sucks! lol just kidding i like those tanks i cant w8 till the baneblade comes in u should make more stuff from DoW and also i don't know if u could do this but if u could make buildable walls like in ra2 and all the other cnc games that would be awesome

+1 vote     reply to comment
Carnage17
Carnage17 Apr 4 2008, 3:30pm says:

With luck, I'll have a forum in a day or two.

+1 vote     reply to comment
Carnage17
Carnage17 Apr 4 2008, 12:25pm says:

well, I want it closer to real life, such as the price thing, infantry will be cheap, then tanks, than aircraft. buildings follow the path of what they make, also, recharge times will be redone, along with the health and armor system, I will also put a few more units ingam, I will probably replace old ones. Anything else?

+1 vote     reply to comment
exdeath
exdeath Apr 5 2008, 6:15pm replied:

Another question about realism.

How style of realism mod you will make??

Command and conquer generals has some unrealistic things like Global Liberation Army (they dont exist) and others things that dont exist in real life.

1- You will try to make the mod in the command and conquer general universe, but making everything in that universe in a realistic portray (if some thing dont exist you would try to make as realistic it would be if existed)???

or

2- You will make the game realistic and the setting realistic. This include some things like chaging the Global Liberation Army for a real world country (or countries) that would be the GLA of our real world.

I will give you a example:
Project reality is a mod that tries to make BF2 more realistic (but also making the mod balanced), MEC dont exist in real life but still in the game, and that is not a realistic thing. Project Reality would fall in category 1.

+1 vote     reply to comment
Carnage17
Carnage17 Apr 5 2008, 7:17pm replied:

Well, i'm gonna have to say a little of both. GLA stays and they get new stuff, but I will make things right by means of attack, armor, health, cost, tech, etc. So I hope this answers your question,

Also, if you or someone you know can skin for zero hour, let me know, as it is crucial to the mod, i don't have a skinner yet.

+1 vote     reply to comment
exdeath
exdeath Apr 4 2008, 12:22pm says:

Wow, they are making realism mods for everything.

My default realism mod question:
Your mod will try to be as close to realistic as the engine can get, or will change some realism things to make the game more balanced like project reality for bf2, forgotten hope and other mods made???

+1 vote     reply to comment
Carnage17
Carnage17 Apr 4 2008, 12:08am says:

READ WHAT I HAVE PUT FOR THE DESCRIPTION ETC. AND LET ME KNOW. THANKS. LoL

+1 vote     reply to comment
Carnage17
Carnage17 Apr 2 2008, 6:26pm says:

WELL THIS MOD IS NOT TOO ALIVE NOW IS IT? THAT MEANS THAT I'LL HAVE TO UPDATE IT AND EXPECT NEW UNITS AS I HAVE LEARNED HOW TO MODEL SO I WILL SOON ENOUGH START TO REDO THIS MOD AND ADD IN THE APPROPRIATE UNITS. THEY WILL ALL REPLACE OLD UNITS, IF YOU'D LIKE TO SEE SOME OF THE UNITS I MADE CHECK OUT THE PICS ON MY PROFILE. PEACE.....

+1 vote     reply to comment
Carnage17
Carnage17 Feb 21 2008, 10:22am says:

I did this on my own, I don't really know how to model, so That wouldn't work. If i did however, i would definetly do it.

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Mar 22 2008, 6:02am replied:

Hey cool! I done something like this about three years ago, I started out mapping and then modding by just changing prices and effects and armor/weapon settings, (simple stuff) then it evoloved into effects and mimicing real world units and events and such. Its a great way to learn about INI files, coding, and whatnot!!!
You know, you should check out my filefront page and look up my Realistic Weapon Mod v3.0 and the patches (patch 3.2 was the last one), and also check out the Realistic Water Mods and Weather Effects files that are used to enhance maps in World Builder. Feel free to check out the files and learn a few things for using in your Mod, I am curious of what you could create as that was what I designed the files for! ;D

+1 vote     reply to comment
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Delta Mod Group
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Real Time Strategy
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