Defend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Warcraft Tower Defense. The goal is to prevent hordes of monsters from reaching an objective. Firstly, the players' team will struggle on foot with conventional weapons. Then the players will be able to unlock bonuses (new abilities and objects) thanks to the points won each time a monster is killed. New abilities will enable the players to be faster, have more life and make more damage. The players may be helped by automatic turrets.
This year will be the year of Defend Unreal Territories. Big news for all our fans; we are currently working on a standalone version of Defend Unreal Territories.
Using the Unreal Engine development framework, the game will be more than a simple gametype, providing a set of new features in an entire new story.
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The deadline for the $1 Million Intel Make Something Unreal Contest Grand Final was on November 13. After numerous hours of coding and modelisation, we...
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