Defense Alliance 2 is a total conversion mod for Killing Floor featuring team based futuristic FPS game play. DA2 blends fast paced action with class based tactics to create an experience that is instantly enjoyable while still offering very deep gameplay. Two teams face off in attack/defend scenarios where the attackers must complete their objectives before time runs out. The mod features six different classes: Medic, Mechanic, Rocketeer, Machine Gunner, Sniper and the Rifleman, each with their own special abilities. Players can set up their own turrets such as cannons, miniguns, and rocket turrets, place ammo boxes, heal other players, use EMP grenades and rocket launchers against turrets, and more.
In addition to the regular DA2 gameplay mode, Defense Alliance 2 for Killing Floor now features a new gameplay mod called Co-op Specimen Survival. A small group of players are set against waves of specimens. Players can use turrets and mines to build up their defense then have a limited amount of respawns with which to defeat the waves of incoming specimens.

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2 comments by DADest on Aug 28th, 2011

Sorry, for it's been a long time. But this whole summer i've worked on the resurrection of Defence Alliance 2. Which brought alot of bug fixes and some new cool stuff.

First of all I've implented our own ranking system, which allows players to rank up and receive points which allows players to customize their player, like increasing their health, runspeed or reload speed. Ranks will also be displayed above the player, so everybody can see how much of a veteran you are at killing zombies.

Besides ranks, the game now also has a few unlockables. The player has to achieve a certain amount of kills with a certain weapon or on a certain specimen to unlock faster rate of fire, nuclear grenades, incendiary bullets, etc..

I've currently also implented 30 achievements, which go from killing an champion to healing other players or refilling your ammo. Below you can see the icon's which represent all the current achievements. They're not final so they might still change.


In order to view your progress, there is now a new window displaying your current statistics and achievement progress.


Besides all the ranks and achievements, the game itself also got a little polish. I've also added new class specific skins:


For gameplay footage i'd like to link you to the Tripwire forums, where I've posted a couple video's from the playtest we had a week ago.

I'm hoping that Tripwire will have some time soon (being busy with RO2), and we'll hopefully see the beta on steam later next month.

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Post comment Comments  (70 - 80 of 98)
Halen101
Halen101 Sep 30 2009, 5:39pm says:

Will the gibs system still be in effect in specimen survival?

Also, will you add in your own perk system/leveling system?
(Because I heard from a previous post that you cant because of a lack of a server.....)

+1 vote     reply to comment
Elitic
Elitic Sep 29 2009, 3:32pm says:

Tracking, looks cool.

+1 vote     reply to comment
HAMMERSTIEN
HAMMERSTIEN Sep 22 2009, 8:26am says:

looking good hope you lot like it when its out

+1 vote     reply to comment
Scarface123
Scarface123 Sep 20 2009, 2:00am says:

its a good game i can tell you that

+1 vote     reply to comment
ShadowBoyX
ShadowBoyX Sep 18 2009, 2:26pm says:

Certanly looks interesting enough.

+1 vote     reply to comment
Halen101
Halen101 Sep 10 2009, 6:05pm says:

Will there be iron sights like the Original game?

+1 vote     reply to comment
HAMMERSTIEN
HAMMERSTIEN Sep 18 2009, 11:53am replied:

yep iron sights on pistols

+1 vote     reply to comment
Halen101
Halen101 Sep 19 2009, 12:52pm replied:

thats all, not on guns?

+1 vote     reply to comment
HAMMERSTIEN
HAMMERSTIEN Oct 6 2009, 7:32am replied:

sorry yes on mg smg and assault rifle and sniper rifle just not on shotties

+1 vote     reply to comment
DADest
DADest Aug 12 2009, 8:11am replied:

No that's not possible, since we don't have a server to keep track on perks.

+1 vote     reply to comment
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Windows
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DADest
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Defencealliancegame.com
Release Date
Released Dec 11, 2009
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