Defense Alliance 2 is a total conversion mod for Killing Floor featuring team based futuristic FPS game play. DA2 blends fast paced action with class based tactics to create an experience that is instantly enjoyable while still offering very deep gameplay. Two teams face off in attack/defend scenarios where the attackers must complete their objectives before time runs out. The mod features six different classes: Medic, Mechanic, Rocketeer, Machine Gunner, Sniper and the Rifleman, each with their own special abilities. Players can set up their own turrets such as cannons, miniguns, and rocket turrets, place ammo boxes, heal other players, use EMP grenades and rocket launchers against turrets, and more.
In addition to the regular DA2 gameplay mode, Defense Alliance 2 for Killing Floor now features a new gameplay mod called Co-op Specimen Survival. A small group of players are set against waves of specimens. Players can use turrets and mines to build up their defense then have a limited amount of respawns with which to defeat the waves of incoming specimens.

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2 comments by DADest on Aug 28th, 2011

Sorry, for it's been a long time. But this whole summer i've worked on the resurrection of Defence Alliance 2. Which brought alot of bug fixes and some new cool stuff.

First of all I've implented our own ranking system, which allows players to rank up and receive points which allows players to customize their player, like increasing their health, runspeed or reload speed. Ranks will also be displayed above the player, so everybody can see how much of a veteran you are at killing zombies.

Besides ranks, the game now also has a few unlockables. The player has to achieve a certain amount of kills with a certain weapon or on a certain specimen to unlock faster rate of fire, nuclear grenades, incendiary bullets, etc..

I've currently also implented 30 achievements, which go from killing an champion to healing other players or refilling your ammo. Below you can see the icon's which represent all the current achievements. They're not final so they might still change.

In order to view your progress, there is now a new window displaying your current statistics and achievement progress.

Besides all the ranks and achievements, the game itself also got a little polish. I've also added new class specific skins:

For gameplay footage i'd like to link you to the Tripwire forums, where I've posted a couple video's from the playtest we had a week ago.

I'm hoping that Tripwire will have some time soon (being busy with RO2), and we'll hopefully see the beta on steam later next month.

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NMI Dec 13 2009 says:

Yes, gameplay is great. Can't wait for the first patch to fix some issues but until then, I'm having a lot more fun with this than I had with Killing Floor.

P.S.: Download is on Steam but only if you own Killing Floor (as it's a mod to that game) and as for ammo boxes, Mechanics are able to build those.

0 votes     reply to comment
DJ_Tomek Dec 13 2009 says:

where is download ??

+1 vote     reply to comment
ubersalmon42 Jan 24 2010 replied:

get it off steam

+1 vote     reply to comment
matttthias Dec 13 2009 says:

there is not enough ammo

+1 vote     reply to comment
MitchellS Dec 12 2009 says:

This game is laggy and horribly unoptimized, but its really fun... have been playing it all day. Goes into my Favorite PC games list.

0 votes     reply to comment
Frozencloud Dec 13 2009 replied:

I have to agree about the lag and not being fully optimized.

But the gameplay makes up for it :)

0 votes     reply to comment
shadowlag Dec 13 2009 replied:

maybe some updates can help it

+1 vote     reply to comment
putrid_being Dec 12 2009 says:

Just a little update. I am seeing servers now. I was initially trying to find servers a few hours after it was released so that could be a reason why I was seeing nothing before.

+1 vote     reply to comment
CSargeP Dec 12 2009 says:

I was really looking forward to this but I'm hearing bad things. I guess I'll see for myself.

+1 vote     reply to comment
Rain0 Dec 12 2009 says:

Laggy as hell

+4 votes     reply to comment
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Released Dec 2009
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