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Overview
The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod will add four new factions with two playable divisions:

The AC - American Confederacy

Divisions:
1. Armor Command - Heavy ground vehicles. Strong air support. Limited infantry, defenses and air-to-air.
2. Airforce Command - Advanced drones. Heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

Divisions:
1. Continental Defense - Heavy defenses. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defenses. Strong infantry and vehicle combos. Limited air units.

The ADF - Asian Democratic Federation

Divisions:
1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy use of hacking, electronic disruption, and tesla weapons. Weaker individual units.

The WLF - World Liberation Front

Divisions:
1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.

For more information, click on the buttons below.

Copyright 2007-2013 No Life Studios

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WEA Solaris Trooper WEA Venator WEA Lancer
Blog RSS Feed Report abuse Latest News: Deep Impact Update 14

5 comments by Zeke_Dlyoung on Dec 4th, 2014

Hey how's it going? Last time we showed off some basic WEA infantry. This time, as the title suggests, we're showing MORE INFANTRY (omg!), faction spefcific WEA infantry to be exact! So, let's get started!

WEA Venator

Venator Corps were first formed when the need for a heavy hold-the-line infantry appeared in the WEA's mechanized assault branch ranks. WEA high command needed a heavy armored infantry that can use it's weapon to defend a location until their combat vehicles and gunships would arrive, thus, the Venator was born. Equipped with the latest in exo-suit technology and armed with a heavy deployable recoilless rifle, these units can provide a support role with their HE rounds that can tear through any infantry and light-armoured vehicles, while their EMP rounds can disable any enemy vehicle making even the mightiest of tanks nothing more than a soft target. In addition to this, the Venator support role is further enhanced by the ability to deploy high-explosive mines that will do terrible terrible damage to any infantry or tank unlucky enough to activate one such mine.

A couple of deployed Venators surrounded by their HE mines can hold almost any location for a time making this unit quite a versatile and useful one at any point in the game. It's only big weakness is the lack of anti-air capabilities.

Venator Troops are available for Mechanized Assault only.

WEA Solaris Trooper

Wielding a lightweight sun cannon, these soldiers can really give their targets a nasty sunburn. Solaris Troopers are the latest in photon technology innovations, carrying a state-of-the-art man-portable photon cannon. Born from the older Venator Trooper, this unit sacrifices their ability to deploy HE mines for increased firepower and the ability to equally damage any type of ground target, be it infantry, light vehicle or even a mighty tank. However, a Solaris Trooper should never be left without support, lest he be overwhelmed by enemy forces. Hit and run attacks can easily kill these troops if caught undeployed.

Solaris Troopers are available for Continental Defense only.

It's that time of the year again, so remember to vote for us!

2014 Mod of the Year Awards via Mod DB

"One more thing!"

Special thanks to The_Hunter and the SWR team for letting us borrow the ECA Grenadier animations.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 23 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Aug 27, 2010 Demo 87 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (980 - 990 of 1,243)
n5p29 Creator
n5p29 Jun 22 2009, 10:51pm says:

wow, nice new logo!

+1 vote   reply to comment
Pav3d
Pav3d Jun 23 2009, 4:13am replied:

Cheers, mike n me felt it was time for a change :P

+1 vote     reply to comment
L0K
L0K Jun 22 2009, 5:21pm says:

Looking sweet, guys!

+1 vote     reply to comment
mbob61
mbob61 Jun 22 2009, 8:51pm replied:

Thanks very much :)

Mike

+1 vote     reply to comment
Source_Code
Source_Code Jun 22 2009, 10:26am says:

is there going to be a challenge mode
and a campaign i mean you wont come up with a awsome storyline and sont use it right?

+1 vote     reply to comment
Samster01
Samster01 Jun 22 2009, 11:44am replied:

To be honest Source-Code, we haven't considered a challenge mode. If we create one it won't be part of the first release of the mod.

As for a campaign, we've been creating a plan for a campaign for a long time now. However, we'll need more people before creating it. So unfortunatly, it won't be part of the first release of the mod.

- Sam

+1 vote     reply to comment
The_Swimmer
The_Swimmer Jun 22 2009, 11:44pm replied:

I'm still writing the campaign, and large parts of it are being restructured as of recently, so its definitely not a first release feature. But its coming, I promise. Also, Mike, mind putting up the new story?

+1 vote     reply to comment
pericanet
pericanet Jun 19 2009, 3:26pm says:

when this mod will be released?
when this mod will be released?

+1 vote     reply to comment
The_Swimmer
The_Swimmer Jun 21 2009, 1:09am replied:

While the enthusiasm is appreciated, it would only take you about two seconds to scroll down and realize the question had just been answered- when its done.

+1 vote     reply to comment
dboozin123
dboozin123 Jun 14 2009, 11:59am says:

looks amazing
i know you probaly get this all the time and hate it but when do u tyhink the release date would be sorry lol

+1 vote     reply to comment
The_Swimmer
The_Swimmer Jun 14 2009, 2:19pm replied:

We really can't say. We hope to get it out by the end of the year, but there's no real date for you, unfortunately. It's done when its done, I'm afraid.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
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Release Date
Released Aug 24, 2010
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Highest Rated (4 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011, 8:28am by delcrosta

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Real Time Strategy
Theme
War
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Single & Multiplayer
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