Decadence is a story-driven multiplayer modification based on Valve Software's Source Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy.

Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is specifically for you and will give you certain weapons and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards their flag. Staying close to your teammate is vital in Decadence. They are able to help you in many ways, not only as an extra hand in combat, but they can also revive you if you get shot down.

The story of Decadence takes you far into the future, to a world where governments are scarce and survival is all that matters. Various attempts to grow food have lead to poisonous chemicals flowing through bodies of water, and plants growing in ways never thought to be possible. Promising a heavily atmospheric world and an interesting twist on team-driven gameplay, Decadence is a unique multiplayer experience that the most casual online gamers and most hardcore FPS gamers can enjoy together.

Four Distinct Characters
Matches will be played out with four players, so your actions as a player and as a team are of the outmost importance. There are four unique characters with their own set of advantages, weaponry and style.

Revival and Regenerative Health
You are able to regenerate your health back up again if your hurt in battle, just rest behind a cover for a few moments and you'll be up on your feet in no time. It is certainly not the end of the match if the bullets happen to get to you. Your trustworthy team-mate should always be close to hand to get you back on your feet again and fit for fight.

Push style gameplay
There is a constant struggle to secure the checkpoints in each area of the map, however, the game will be focused and compacted into one area at the time to give the players the most adrenaline powered game possible. When a checkpoint is captured, the game will move over to the adjacent area next to that. The team who can push their way to the enemy base and capture it wins the match.

No HUD
Decadence will not feature a large HUD with information; you will instead be able to read out all the information from the game world itself. Everything from ammunition, damage and sights will be seen as if they would be in the world, not on an overlay over your eyes.

For more information, visit www.decadencemod.com

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10 comments by Majestic_XII on Sep 23rd, 2008 digg this super bookmark


One of our promises we speak of on our website is that we will not feature a HUD in Decadence. This is somewhat still true today; it just depends on where you draw the line. As of today; we have no HUD elements in first person view. The damage information has been taken care of by a damage shader which blurs and darkens your vision. The same technique is used with Zoe’s and Nikita’s poison arrow. When you get hit with the arrow, the screen will get a green tint and blurry to disorientate you, not to mention the changes to your movement and mouse speed. You’ll know when something happen to you, that’s for sure.

Another feature that just got finalized the other week is the ammunition indicator on the weapons. Every weapon has unlimited clips, so the only thing you need to keep track of is the amount of bullets in your current clip. While there’s no way of saying exactly how many bullets you still got in your clip, a warning light will come on the weapon when you’re running low. This light can be anything from a LCD display as we got on the more advanced weapons, to as simple as a reused Christmas light on another weapon. When you’re low on ammunition, the light will start flashing alerting you to the problem.

In-game screenshot


We have been play testing Decadence since pretty much day one, and testing is something very important to us and the way we work. To us, iterations are the way to go. Decadence has been in the state of tuning for quite a while now. This means that no big design changes are being made and we try to present the features and gameplay we got in a polished state. We have had some students and teachers come over and visit us at our little office at the university, and the feedback we got from these tests were positive while there were a couple of things we needed to address. Many of these comments were player feedback related, such as problems with knowing where the capture zone was, player identification, the ability to revive and so on. Some of these can be solved by information represented in the game world, such as a yellow and black warning decal on the ground to indicate where the capture zone is. Others were not as easy to solve, and this is where we will probably ignore our no HUD rule a bit. We want Decadence to be easy to learn so using some on-screen information is necessary. We’re talking about adding a small icon above your team mate to indicate that the character is friendly, the same with the capture console. You don’t want your players to be confused when they start a map, but at the same time, you don’t want to use too much graphics and interface to interfere with the immersion. However, a bit of abstract graphics to convey information won’t break the immersion and we believe that this is going to solve many problems for new players. However, if you do like the no HUD approach you can rest assured that we like it as well, and we won’t go overboard with information on your screen; just the right amount to help you out.

For more information, go to www.decadencemod.com

Comments  (20 - 30 of 45)
galute
galute Sep 8 2008, 8:21pm says:

cool to hear that this is for university credits. Never knew we could do that. Still pretty cool. All the hard work pays off in the end. Every modder's dream.

+1 vote     reply to comment
Vejnon
Vejnon Aug 30 2008, 7:24pm says:

Looks good, I can see this being very fun for competitive gaming.

Fortsätt såhär ;)

+1 vote     reply to comment
Mutant1988
Mutant1988 Jul 18 2008, 3:13am says:

This looks interesting. ;D And it's always nice to see more of Swedish developers. We have quite a few talented ones, don't we? :D

+1 vote     reply to comment
Silverfisk
Silverfisk Jul 10 2008, 2:40pm says:

Go Sweden! :-D

Everything (except that woman's face) looks great! Keep it up! ^^

+1 vote     reply to comment
WarmGun
WarmGun Jul 9 2008, 10:45am says:

Looks really pro.
Great stuff.

+1 vote     reply to comment
haxorfox
haxorfox Jul 5 2008, 6:49pm says:

looks awesome. :D

+1 vote     reply to comment
Kyle1212
Kyle1212 Jul 4 2008, 11:08pm says:

Damn! This looks sweet!

+1 vote     reply to comment
Baxayaun
Baxayaun Apr 5 2008, 6:44pm says:

Awesome! Very nice gallery!

+1 vote     reply to comment
THElastNINJA
THElastNINJA Feb 7 2008, 6:27pm says:

SHIT.SEXY

+1 vote     reply to comment
noname180795
noname180795 Dec 18 2007, 3:44am says:

its AMAZING!!

+1 vote     reply to comment
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