Decadence is a story-driven multiplayer modification based on Valve Software's Source Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy. Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is specifically for you and will give you certain weapons and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards their flag. Staying close to your teammate is vital in Decadence. They are able to help you in many ways, not only as an extra hand in combat, but they can...
In this edition of State of Decadence, we're going to take a closer look at the characters you play as in Decadence, their roles, tactics, and what kind of weapons they wield.
Posted by Majestic_XII on Sep 11th, 2008 digg this super bookmark
The characters are one of the most important features in Decadence. Not only do all the characters have a back story and in-game voice acting, but they will also decide how you play the game. All together, there are four characters in the mod with their own unique appearance divided into two teams. The character you pick will decide what kind of weapon you get. There's an offensive and a supportive weapon both with a secondary fire mode, and these weapons is featured on both teams so there won't be a balance issue.
Let's take Zoe and Echo as an example. Echo was the first character announced for Decadence and he serves the purpose of being the aggressive character that always goes first into battle. Echo's weapon is a fast firing heavy machine gun built from scrap lying around the city. You can do a lot of damage if you're up personal with your enemy but the spread of the bullets makes it very hard to kill enemies at long range. If you're not happy with the amount of damage it can put out, the Harley as we call Echo's weapon, has a secondary fire mode which allows you to load up as many as 15 bullets and release them in a very short time frame into your opponent. You don't want to turn around a corner to find Echo with his loaded up Harley in your face, that's for sure! The secondary fire mode is only useful at very close range since the spread is even worse and you'll have to get used to handle the recoil.
Zoe on the other hand is best if used at long range. She is able to fire bursts of bullets with a steady hand into her target, and if you're sneaky enough, the enemy won't even know where it came from. Even though she has the upper hand when it comes to taking out enemies from afar, if she runs into someone at close range there's usually a problem. There are situations like this where her secondary fire comes in handy. Zoe is able to fire a poison dart which will slow down and confuse her opponent. This allows Zoe to outmaneuver for example Echo in a face-to-face encounter. Not only is this good in close combat, but an excellent support weapon for you and your team mate when storming the water node.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Cool, I'm really looking forward to your mod, I always like it when the modders try to do something special. :-)
Everything about this mod screams high quality and well design. I can't wait to try it out.