Decadence is a story-driven multiplayer modification based on Valve Software's Source Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy. Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is specifically for you and will give you certain weapons and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards their flag. Staying close to your teammate is vital in Decadence. They are able to help you in many ways, not only as an extra hand in combat, but they can...
As promised earlier, Halflife2.net just posted their interview with Majestic XII from the Decadence team. A lot of new information about Decadence is out and I know you want to read it!
Posted by Majestic_XII on Dec 15th, 2007 digg this super bookmark
Decadence continues to update and this time around, it’s an interview by Halflife2.net! There is a bunch of new information about the mod that you will not find anywhere else, so if you want to know what we’re up to, you’re in for a treat.
Halflife2.net:
Why did you decide to remove the traditional FPS HUD, and how are you getting information to the player instead?Majestic XII: We like a challenge, and this is one of them. Why represent numbers on an abstract layer in front of the player’s eyes when you can move everything into the game world itself? It would make a lot more sense. We’re also lucky not to incorporate any features that require big HUD elements, such as minimaps or radars. The maps are designed for the player to being able to see the end goal at all times, as well as get the general idea of where the enemy could be located.
So head over to Halflife2.net to read all about it, or the official Decadence site where you can find screenshots, concepts, renders and even more information about the mod.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.