Decadence is a story-driven multiplayer modification based on Valve Software's Source Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy. Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is specifically for you and will give you certain weapons and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards their flag. Staying close to your teammate is vital in Decadence. They are able to help you in many ways, not only as an extra hand in combat, but they can...
Remember last time when I told you about the next update shouldn’t take too long? Well, me neither! I’m glad we can forget things together. It’s been a while now since our last update, and I’ve feel strangely compulsed to write the obligatory “We’re still alive!” news post.
Posted by Majestic_XII on Feb 7th, 2008 digg this super bookmark
I don’t have an awful lot to update with however, but trust me; we’re still getting stuff done! What I can show is a render of Echo’s weapon which somehow got the nickname “The Harley”. The key design philosophy of the weapons and gear is to take what the world has to offer and combine them to build or improve the gear you already have. You can clearly see what kind of components the Harley is built of, mainly an exhaust pipe and motorbike parts. You’re going to see more of this style in the future designs!
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