A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
I thought that this was a really impressive mod, and was very fun but had its share of problems. First the sound mixing was done quite poorly. In a game where the entire story comes from the narration it tends to ruin the experience when the music is so loud you can't understand the alreay comlex dialogue being used. Second, it short. Like, REALLY short. Expect to beat this in about half an hour if your smart enough to pick up on the basic patterns the creators inlayed on the map to guide you. Not saying its insultingly easy to navigate, it's just there are people who are complaining that the map is to complicated to find where to go. There are literally arrows on the ground. Figure it out. Also at points there are narrative points close enough together that you can get to one while the other is still talking so the cover over each other. Spacing the different areas a little more would have been nice. Otherwise awesome mod. I would reccomend for anyone looking to play a nontraditional game, or even story.
With all due respect to those who do, I didn't like it. In MY opinion it was walking simulator combined with seemingly random quotes. I did, however, like the setting, could have used better lighting and some detail but it was alright.
As a first person narrative, it is highly dependent on the plot, and the lack of any gameplay is accepted. However, if you're going to do a first person narrative, you have to have a story that is actually good. This was really blaze, and I laugh when you try to call it a 'ghost story'.
But nothing that a lot of refinement couldn't fix. For example, it would be incredibly improved if the voice actor was just a little more animated (not saying he's bad, just... not animated enough).