A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
the game has no action but has you thinking around every turn there is going to be a chase or fight.This mod's story was well thought out but didnt realy make sense to me but i enjoyed it.IM SERIOUS WHEN I SAY NO ACTION so if your ok with that then you'll enjoy this.
Just a beautiful game. There could have been more to it, which is why it didn't get a ten, but maybe that's also part of the glory of it... I don't know. I love it because there is no combat, there's not even really gameplay. It's just a good storytelling machine.
awesome mod very mysterious,the sound track is AMAZING it would be a 10/10 but i had a hard time following the story but thats just me. To sum it up
dear esther leaves the player many questions but not many answers
it hasmy grandma's name OOOOOO OOOOOOOO
Dear Esther is a beautifully told, but tragic story set against the ghostly backdrop of a deserted island as a lost soul walks towards it’s finality.
Nice moody atmosphere prevails as we travel ever onwards discovering new things and puzzling over the strange symbols on the rock walls as the wind howls.
Desolation abounds this deserted isle and even a journey through its bowels revels no other souls. Breaking out into the stark, moonlight on the cliff shore our tales seems more urgent as we ascend amongst the graffiti scrawled rocks, along cliffs we had spied so long ago, towards a beacon seen from our landing jetty as our tale began.
Our journey ends here. Was it real, a dream or that final journey taken by all souls?
A beautiful soundtrack, a well crafted location, great sound and excellent narration makes this tale a wonder that I have experienced many times now. A great way to relax after a hectic day!
I had to play this game a second time to give it a proper review and understand it a little more.
Voice acting = 10, really good.
Plot = 8, a little artsy and overly detailed for the modern gamer though.
Level design = 8, decent considering it's mostly HL2 content.
Gameplay = 2, very slow walking with flashlight.
Still, this mod feels like it would have been better as a short story/film. As a mod/game it feels out of place.
It is amazing. Interesting the whole playhrough.
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