Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.

More information about the mod and its aims, and the overall project can be found on the website. Also look out for two more mods coming soon: Conscientious Objector (Doom 3) and Antlion Soccer (Half Life 2 Deathmatch)

Thanks for looking - any feedback would be fantastic.

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Blog RSS Feed Report abuse Latest News: Live performance project by thechineseroom

12 comments by chineseroom on Nov 20th, 2009 digg this super bookmark


The Second Death of Caspar Helendale by Jessica Curry and Dan Pinchbeck has been selected by The Royal Opera House and will be performed live at the Linbury Studio Theatre as part of the Firsts 09 season, "showcasing some of the most talented and genre-defying artists in the UK today."

The performances will be taking place simultaneously at the ROH and in Second Life on
27th and 28th November at 9.15pm GMT / 1.15pm PST
The Second Life avatar Caspar Helendale invites you to attend his death; a funeral service held simultaneously in the real and virtual worlds. He has been exploring mortality since he was first created, and in his last twenty minutes of existence he will share his thoughts with collected mourners. He will be accompanied by his widow-to-be, Trixiebelle Landar, whose requiem will be performed live and streamed back into the virtual world over the course of the service. Via live onstage musicians and a giant projection screen, the theatre audience will join Second Life residents to reflect and mourn, as the real and virtual worlds collide at the point where Caspar's light is forever extinguished.

If you cannot attend in first life then we would be delighted if you and your avatar would join us in Second Life for the duration of the performance. Teleport to http://slurl.com/secondlife/2ND%20LIVE/180/223/23 , on the night, or to book a place, please email, or IM either Dan (dan.pinchbeck@port.ac.uk) or Jessica (jessica@jessicacurry.co.uk) beforehand.

If you want to attend the event in London, tickets are only £5 and are available from the Royal Opera House - Roh.org.uk

And to the Gods I tell you this: we shall outlast you all...

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Dear Esther v1.1 (fixed)

Dear Esther v1.1 (fixed)

Jan 22, 2009 Full Version 39 comments

Updated Dear Esther with fixed link to level 4. This fully replaces v1.0, please delete that and unzip this into your SourceMods folder

Dear Esther - Soundtrack

Dear Esther - Soundtrack

Jul 11, 2008 Music 18 comments

Jessica Curry's soundtrack for Dear Esther: 8 tracks as MPEG4s.

Dear Esther script

Dear Esther script

Jun 30, 2008 Guides 14 comments

This pdf contains the script for the interactive story Dear Esther, as requested...

Dear Esther.zip

Dear Esther.zip

Jun 27, 2008 Full Version 12 comments

Zip file for the Dear Esther mod. Unpack it into your source mods folder, restart Steam and it will show in the games list.

Comments  (60 - 70 of 461)
Davidcl
Davidcl Sep 26 2009, 9:09pm says:

I have to say, this is easily one of the best mods i have ever played, thank you

+1 vote     reply to comment
Vidra
Vidra Sep 26 2009, 8:43am says:

I will download this mod again after the graphical update and hopefully with added Subtitles.

Is there a release plan for v2.0?

+1 vote     reply to comment
chineseroom
chineseroom Sep 24 2009, 7:38am says:

All you Jessica Curry / Nigel Carrington fans out there might want to check this out:

www.jessicacurry.co.uk/fields.html - and click on the play button for the Fields (full track). It's a 29 minute soundscape with beautiful music, great voice acting (and a script by yours truly)...

+2 votes     reply to comment
DazJW
DazJW Sep 26 2009, 5:53am replied:

Thanks for posting that, Jessica is certainly a talent.

+1 vote     reply to comment
DazJW
DazJW Sep 21 2009, 3:34pm says:

I experienced something at the end of this that I'm not sure was intentional, basically the silhouette person who you see in the distance a few times was standing on top of the concrete steps and stayed there as climbed them.
The figure could be lit with the flash light to see details (so it wasn't just a silhouette anymore) and the eyes were doing a weird glowing then switching to not glowing thing, but there were sharp lines around the eyes that suggested there was some sort of error occurring.
The figure stayed there until I triggered the ending cinematic.

As I seemed to be chasing the figure in vain for the rest of the mod and there was no extra dialogue after "meeting" the figure it made this look like an error, though I could see it having narrative significance also so I was wondering if you could confirm which it was?

+2 votes     reply to comment
chineseroom
chineseroom Sep 24 2009, 7:37am replied:

Yeah, bug... another one for the list for the remake!

+1 vote     reply to comment
DazJW
DazJW Sep 24 2009, 12:45pm replied:

Bah, missed the edit window.
Just remembered that I had trouble at the start of the mod too. The first time I started I missed the arrow telling me to climb back up the cliff side so I carried on down the beach until I was killed (I assume you put something in to stop people going too far). Then I started again and the dialogue that plays when you enter the building near the jetty didn't trigger, which resulted in me being told to come back when I tried to move on. Then I quit and started again-again and it was all fine.

+1 vote     reply to comment
DazJW
DazJW Sep 24 2009, 12:36pm replied:

Ah, I had best replay it then.
I also got two bits dialogue running at the same time, when I walked up the hill a piece was playing and then I got to the house at the top (before you turn left and go down to the beach) and it triggered another piece over the top.

+1 vote     reply to comment
Acreus
Acreus Sep 20 2009, 11:57pm says:

A beautiful piece of work.

+1 vote     reply to comment
Assassin17
Assassin17 Sep 18 2009, 6:02pm says:

THIS LOOKS REALLY WELL DONE THE ONE PROBLEM IS THAT THERE SEEMS TO BE NO ACTION.

-4 votes     reply to comment
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chineseroom
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Released Jun 19, 2008
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