Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.

More information about the mod and its aims, and the overall project can be found on the website. Also look out for two more mods coming soon: Conscientious Objector (Doom 3) and Antlion Soccer (Half Life 2 Deathmatch)

Thanks for looking - any feedback would be fantastic.

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Dear Esther Remake - update 25/10/2009 Dear Esther Remake - update 25/10/2009 Dear Esther Remake - update 25/10/2009
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31 comments by Henley on Oct 31st, 2009 digg this super bookmark


Ghosts, Zombies, Vampires and other monster boggiewoggies. Halloween is a great time to get into the scarier movies and games to give yourself a good fright. Last year on ModDB I created a video for the top ten voted spooky mods by our community, it had some interesting results to say the least with the popular but not always scary mods took the cherry. This year we will do something a little different, I have compiled a list of singleplayer mods (because we all know being alone in the dark really sets the mood) for different engines that you should check out if you want to get your spook on.

Mistake -1 (Half-Life)

Mistake -1 is the prequel to 'Mistake' and tells the story of Steve Rick, a patient from the Andrew Parker asylum, who harbors a dark secret. A very spooky mod that uses the Goldsource engine very well. Creepy lighting and visual map changes creates something very unique and exciting.


Hollow Moon (Unreal Tournament 2004)

You arrive to the moon research station to work as heavy machinery engineer. From now on you are on your own. Created as more of an experiment for different means of showing audio-visual styles Hollow Moon boasts no environmental sounds, but what is produced is a thick atmosphere that few games or mods can come close too.


Paranoia (Half-Life)

You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you. Paranoia is one of the very best mods to come out of Half-Life for both engine expansion and content. A must download!


Curse Episodes (Half-Life 2)

Curse episodes is an Egyptian themed action/horror/puzzle/exploration FPS where the further you creep into the world of Curse the harder and more frightening the entire experience gets, its up to you how you want to play. A very unique and very amazing mod worthy of your attention and bandwidth!


Dear Esther (Half-Life 2)

A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. If you want a very spooky interactive ghost story Dear Esther should be the mod for you, highly recommended by all the staff here on ModDB.


There are hundreds more mods and games out there that will help create a fantastic Halloween experience for you all, these are just some of the truly stand out mods that deserve to be the major source of your ghostly ahhs and eeiies. Hope you have a very frighting Halloween!

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Dear Esther v1.1 (fixed)

Dear Esther v1.1 (fixed)

Jan 22, 2009 Full Version 36 comments

Updated Dear Esther with fixed link to level 4. This fully replaces v1.0, please delete that and unzip this into your SourceMods folder

Dear Esther - Soundtrack

Dear Esther - Soundtrack

Jul 11, 2008 Music 17 comments

Jessica Curry's soundtrack for Dear Esther: 8 tracks as MPEG4s.

Dear Esther script

Dear Esther script

Jun 30, 2008 Guides 14 comments

This pdf contains the script for the interactive story Dear Esther, as requested...

Dear Esther.zip

Dear Esther.zip

Jun 27, 2008 Full Version 12 comments

Zip file for the Dear Esther mod. Unpack it into your source mods folder, restart Steam and it will show in the games list.

Comments  (50 - 60 of 432)
milo-rd
milo-rd Sep 10 2009, 4:49am says:

I've tried this game now. Four minutes into the game, I found myself bunny hopping through hills, listening to four voices overlapping eachother with some kind of weird noises and a very overamped piano piece playing.

This mod TRIES to hard. It tries to be creative and unique. It's like Yahtzee says: "Spinning a plate on a stick is impressive, but try spinning three plates on sticks and you'll just end up picking porcelain out of your face."

Looking forward to the visuals update though, I'll give it another shot when thats released.

-3 votes     reply to comment
chineseroom
chineseroom Sep 14 2009, 10:47am replied:

My sympathies are limited really. If you bunny-hop, the mod will break. Sure, it's not for everyone and that's fine, but if you're going to do something which completely destroys any chance of any atmosphere being created by walking slowly round the island... the fact that it's caused a double-cue fire error is kind of irrelevant really. It's probably fair to say that if you were bunny-hopping, having two voice-overs fire at once probably isn't making the difference between you getting it or not.

It is what it is really. It's not trying particularly hard to be anything other than what it says on the tin: an experiment using an FPS engine to do something a bit different. That's not going to fly with everyone, and it's probably not going to be perfect first time around. I can live with that, we seem to have got it more right for more people than more wrong, if you get me. The weird noises and overamped piano are quite deliberate though.

+8 votes     reply to comment
jarethenator
jarethenator Sep 9 2009, 5:10pm says:

I just played this yesterday.....really good
awesome....very deep storyline
creepy ending

+1 vote     reply to comment
rosend1990
rosend1990 Sep 6 2009, 7:40am says: Online

Fascinating mod! It has tremendous display of landscape and has a great use of instrumental background music not to mention it's very mysterious. This mod is perhaps the most artistic and well made mod I've played. It's truly a master piece. I just wish some players can comprehend such beauty.

+4 votes     reply to comment
Gamerbad
Gamerbad Sep 4 2009, 11:59am says:

you know... i dont get past the damn house..no idea what the fuck to do ?

0 votes     reply to comment
Piuneer
Piuneer Sep 9 2009, 2:17pm replied:

i had to noclip past that damn boulder. in the new terrain there is a tunnel i see. the new DE is going to be so great!

+1 vote     reply to comment
chineseroom
chineseroom Sep 14 2009, 10:52am replied:

Drop to the beach and follow it along. There's an arrow pointing that way painted on the boulder. Or wait for the update... :)

+1 vote     reply to comment
turing
turing Sep 2 2009, 1:11pm says:

I really love the idea, but it has some serious flaws as a mod that's actually fun to play. Mainly, the pacing is awful: The default pre-HEV suit walking speed is way too slow for such a large, mostly empty environment, and you end up spending far to much time walking slowly towards some distant point, wishing there was a quicker way to get there. Maybe this was an intentional design choice to give the game a slow, meditative feel, but I don't think it works. The Source engine can make some very pretty environments, but we're not yet at the point where you can have a wide-open empty environment with nothing going on that looks amazing enough that a player will be content to just slowly wander through it without getting bored. The repetitive textures and crude world geometry get old fast.

The navigation could also use some work. There are a lot of areas where it's not obvious whether you can ascend a slope or get to some area from where you are, and there are spots where the player is arbitrarily blocked from going somewhere they logically should be able to access. There's a reason Valve games always put in clearly visible and believable barriers to keep the player in an area rather than just an invisible wall: when you let a player run up against the arbitrary limitations of the game world it breaks their immersion.

And finally, I don't get why the voiceover bits are randomized. The path set up for the player to follow is really fairly linear and randomizing the order of the story doesn't really seem to serve much purpose, other than maybe getting the user to play it over again to see what they missed.

I do love the idea of using the Source engine for something totally different like this, but there's some basic good game design principles that seem to have been thrown out along with the FPS tropes.

+2 votes     reply to comment
xiowaggakoo
xiowaggakoo Sep 2 2009, 2:48am says:

REALLY loved this mod. It's very immersive, as simplistic as the graphics are(and they're looking really great in the remake!), and very emotional and cinematic and interpretable. One of my favorite Source engine mods ever.

Looking forward to the remake and any other creations you guys release!

+1 vote     reply to comment
chineseroom
chineseroom Sep 2 2009, 10:05am replied:

Seriously considered switching to CryEngine for Korsakovia - from the little I've played with it, it's terrific to work with. Basically a question of time & money in terms of switching engine (i.e. we didn't have enough of it). Still holding out for a decent SDK of XRay, but have a hunch that might be a complete pipedream...

+2 votes     reply to comment
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chineseroom
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Released Jun 19, 2008
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