Dear Esther v1.1 (fixed)
Jan 22, 2009 Full Version 36 commentsUpdated Dear Esther with fixed link to level 4. This fully replaces v1.0, please delete that and unzip this into your SourceMods folder
Dear EstherHalf-Life 2 mod | Released Jun 19, 2008Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative. More information about the mod and its aims, and the overall project can be found on the website. Also look out for two more mods coming soon: Conscientious Objector (Doom 3) and Antlion Soccer (Half Life 2 Deathmatch) Thanks for looking - any feedback would be fantastic.
Latest News: ModDB Halloween Extravaganza!
32 comments by Henley on Oct 31st, 2009 digg this super bookmark Ghosts, Zombies, Vampires and other monster boggiewoggies. Halloween is a great time to get into the scarier movies and games to give yourself a good fright. Last year on ModDB I created a video for the top ten voted spooky mods by our community, it had some interesting results to say the least with the popular but not always scary mods took the cherry. This year we will do something a little different, I have compiled a list of singleplayer mods (because we all know being alone in the dark really sets the mood) for different engines that you should check out if you want to get your spook on. Mistake -1 (Half-Life)Mistake -1 is the prequel to 'Mistake' and tells the story of Steve Rick, a patient from the Andrew Parker asylum, who harbors a dark secret. A very spooky mod that uses the Goldsource engine very well. Creepy lighting and visual map changes creates something very unique and exciting. Hollow Moon (Unreal Tournament 2004)You arrive to the moon research station to work as heavy machinery engineer. From now on you are on your own. Created as more of an experiment for different means of showing audio-visual styles Hollow Moon boasts no environmental sounds, but what is produced is a thick atmosphere that few games or mods can come close too. Paranoia (Half-Life)You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you. Paranoia is one of the very best mods to come out of Half-Life for both engine expansion and content. A must download! Curse Episodes (Half-Life 2)Curse episodes is an Egyptian themed action/horror/puzzle/exploration FPS where the further you creep into the world of Curse the harder and more frightening the entire experience gets, its up to you how you want to play. A very unique and very amazing mod worthy of your attention and bandwidth! Dear Esther (Half-Life 2)A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. If you want a very spooky interactive ghost story Dear Esther should be the mod for you, highly recommended by all the staff here on ModDB. There are hundreds more mods and games out there that will help create a fantastic Halloween experience for you all, these are just some of the truly stand out mods that deserve to be the major source of your ghostly ahhs and eeiies. Hope you have a very frighting Halloween!
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Dear Esther v1.1 (fixed)Jan 22, 2009 Full Version 36 commentsUpdated Dear Esther with fixed link to level 4. This fully replaces v1.0, please delete that and unzip this into your SourceMods folder
Dear Esther - SoundtrackJul 11, 2008 Music 17 commentsJessica Curry's soundtrack for Dear Esther: 8 tracks as MPEG4s.
Dear Esther scriptJun 30, 2008 Guides 14 commentsThis pdf contains the script for the interactive story Dear Esther, as requested...
Dear Esther.zipJun 27, 2008 Full Version 12 commentsZip file for the Dear Esther mod. Unpack it into your source mods folder, restart Steam and it will show in the games list.
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I downloaded a v1.1 and the textures are poor - Images looks outstanding here, but not game. Is this normal? Maybe screens are from next release?
BTW. The atmosphere is great. Really good job! I only suggest to add the sprint key, sometimes walking is very annoying.
The images are from a work in progress remake that hasn't been released.
Sprinting would destroy the atmosphere, make more dialogue pieces cue over each other and wouldn't make sense once you get to the caves anyway as you injure your leg.
I have to say, this is easily one of the best mods i have ever played, thank you
I will download this mod again after the graphical update and hopefully with added Subtitles.
Is there a release plan for v2.0?
All you Jessica Curry / Nigel Carrington fans out there might want to check this out:
www.jessicacurry.co.uk/fields.html - and click on the play button for the Fields (full track). It's a 29 minute soundscape with beautiful music, great voice acting (and a script by yours truly)...
Thanks for posting that, Jessica is certainly a talent.
I experienced something at the end of this that I'm not sure was intentional, basically the silhouette person who you see in the distance a few times was standing on top of the concrete steps and stayed there as climbed them.
The figure could be lit with the flash light to see details (so it wasn't just a silhouette anymore) and the eyes were doing a weird glowing then switching to not glowing thing, but there were sharp lines around the eyes that suggested there was some sort of error occurring.
The figure stayed there until I triggered the ending cinematic.
As I seemed to be chasing the figure in vain for the rest of the mod and there was no extra dialogue after "meeting" the figure it made this look like an error, though I could see it having narrative significance also so I was wondering if you could confirm which it was?
Yeah, bug... another one for the list for the remake!
Bah, missed the edit window.
Just remembered that I had trouble at the start of the mod too. The first time I started I missed the arrow telling me to climb back up the cliff side so I carried on down the beach until I was killed (I assume you put something in to stop people going too far). Then I started again and the dialogue that plays when you enter the building near the jetty didn't trigger, which resulted in me being told to come back when I tried to move on. Then I quit and started again-again and it was all fine.
Ah, I had best replay it then.
I also got two bits dialogue running at the same time, when I walked up the hill a piece was playing and then I got to the house at the top (before you turn left and go down to the beach) and it triggered another piece over the top.