A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Report article RSS Feed Slow and Steady – A Brief Update

I recently realised how much time has passed since my last update on here and so I thought I’d put together a small update to show a little bit of what has been going on in my absence.

Posted by chineseroom on Oct 31st, 2010

Over the past few months I’ve been hard at work on the final level of Dear Esther, which has been progressing nicely for the most part; however, due to the sheer scale of the level, I have found that it’s taking me a lot longer than I had anticipated to get it finished. My biggest challenge with this level is not only detailing such a huge area and keeping it running smoothly, but also making sure it looks good on both a horizontal and vertical playing field; for example something that looks good at sea level can look awful from way up on the mount. However I feel like I'm finally getting the hang of it now and over the past few weeks have finished sculpting the level and am working on detailing the environment, some of which can be seen here: (Of course, very, very early WIP!)

An Early look at the final level of Dear Esther

An Early look at the final level of Dear Esther

An Early look at the final level of Dear Esther

An Early look at the final level of Dear Esther

Other than that there have also been a lot of small tweaks and improvements going on in the background to the source engine, the most significant of which would have to be the implementation of realistic detail foliage sway which has been also greatly optimised to use the GPU and the SSE instruction set, to quote my coder Jack Morgan:

"For Dear Esther Robert really wanted to push the limitations of the Source Engine’s foliage capabilities. Dear Esther sees the player exploring outdoor scenes of relative geometrically complexity and the ground surface in many of these scenes is dense with foliage. In their former state the mechanics driving the propagation and rendering of ground foliage were proving too costly to performance. As well the standing algorithms for simulating the wind’s effect on ground foliage were having a massive performance impact, and the end result appeared closer to a simulation of underwater currents on seaweed than wind on ground foliage.The solution to the performance problems was to defer as much of the calculation required to perform these tasks unto the GPU and calculating as much of what was left over using the SSE registries which were already being employed to handle some of the calculations on ground foliage but not to their full capacity.A complete redesign of the wind simulation was required to replace the 'underwater seaweed' effect with something which more accurately described ground foliage swaying in the wind. In short the new algorithm accounts for wind as a volume with a general direction which produces smaller volumes with more varied direction, on other words gusts."

If that made you go cross-eyed, then I have made a quick video to demonstrate the results of his jiggery-pokey: (NOTE: Video is a little jumpy and seems to be a little sped-up for some reason, but you get the idea!)


What this means is that I can now have sway on all of the foliage with very little extra cost, and as I think you’ll agree, it makes a huge difference in making the environment feel more alive!

What this means is that I can now have sway on all of the foliage with very little extra cost, and as I think you’ll agree, it makes a huge difference in making the environment feel more alive!Finally, I have decided to open up a Q&A session for the next update, so that I can help answer any questions you might have about Dear Esther. If you are scratching your head about anything, just submit your question in the comments and I will compile a list of answers for you in the next update!Not long to go now! :D

Post comment Comments  (0 - 50 of 56)
Henley
Henley Oct 31 2010, 7:26pm says:

Beautiful!

+27 votes     reply to comment
Hitelf
Hitelf Oct 31 2010, 10:12pm replied:

i like how ur avatar expresses your comment :D

+32 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Nov 1 2010, 8:35am replied:

and he's so right with that expression! really beautiful what these guys are creating here... :)

+5 votes     reply to comment
SteveZombie
SteveZombie Oct 31 2010, 7:32pm says:

The video really allows me to grasp the fact that this is an actual map, and I am truly blown away.

+6 votes     reply to comment
Dekaku
Dekaku Oct 31 2010, 7:49pm says:

Just out of curiosity:
Do we have to ask the questions in the devblog commentary section to be considered for the Q&A, or are questions asked here considered as well?

+2 votes     reply to comment
chineseroom
chineseroom Nov 1 2010, 4:56am replied:

You can post your question here or the Devblog, i'll be collecting them from both --Rob

+1 vote     reply to comment
dvlstx
dvlstx Oct 31 2010, 7:53pm says:

I can't wait to play this mod again, it was plenty good with the bland mapping in the original

+1 vote     reply to comment
Bad_D0g
Bad_D0g Oct 31 2010, 8:10pm says:

Truly the most amazing thing ever created with any game engine.
Kudos x 100000000000

+1 vote     reply to comment
Deremix
Deremix Oct 31 2010, 8:18pm says:

Incredible.

+2 votes     reply to comment
altercuca
altercuca Oct 31 2010, 8:19pm says:

OMGWTFBBQ...awesome awesome stuff my eyes are seeing!

+1 vote     reply to comment
Croco15
Croco15 Oct 31 2010, 8:27pm says:

This literally made me drop my jaw. Dead serious. Great work as always.

+2 votes     reply to comment
Peasant
Peasant Oct 31 2010, 8:57pm says:

Will I be able to play this with:
512mb Nvidia g210m
Intel U7300 Core 2 Duo @1.30GHz
4gb RAM

+1 vote     reply to comment
Kiory
Kiory Nov 2 2010, 6:43pm replied:

That processor is a little underwhelming but the rest should be ok, that means you MAY be able to play it, not definate. If you can play games like alien swarm which use the same engine, then I don't see what not.

+1 vote     reply to comment
Darklord42
Darklord42 Nov 5 2010, 7:39am replied:

GHz is almost useless to compare processors by these days. There are just too many other factors. It has been said over and over by the maker that if your computer can run HL2 Episode 2 then you will be fine.

+1 vote     reply to comment
vfn4i83
vfn4i83 Oct 31 2010, 11:05pm says:

I just speechless right now, outstanding work.

+1 vote     reply to comment
wisnoskij
wisnoskij Oct 31 2010, 11:08pm says:

So Amazing.

+1 vote     reply to comment
awesomepossum
awesomepossum Oct 31 2010, 11:23pm says:

perfectly cinematic!

+1 vote     reply to comment
Kaiku
Kaiku Nov 1 2010, 12:20am says:

Incredible

+1 vote     reply to comment
Xsaviour
Xsaviour Nov 1 2010, 12:37am says:

I love how the sky box and grasses moves. It gives life!

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Nov 1 2010, 12:43am says:

"very,very, very early WIP"
You've gotta be kiddin' me right? O_O
My mind would explode if I would even TRY to imagine the final version...
Excellent job dude!

+3 votes     reply to comment
hogan_skoll
hogan_skoll Nov 1 2010, 1:53am says:

fantastic as ever

+1 vote     reply to comment
Puritan
Puritan Nov 1 2010, 2:39am says:

I'm lost for words.
Stunning. Amazing.
A really great job you've done here!

+1 vote     reply to comment
.Zarin
.Zarin Nov 1 2010, 7:33am says:

Love you! ♥ ♥ ♥

+2 votes     reply to comment
Jesternz08
Jesternz08 Nov 1 2010, 7:52am says:

incredible work as usual, can't wait for release!

+1 vote     reply to comment
claytonian
claytonian Nov 1 2010, 8:32am says:

This mod is the Cry of Fear for Source, engine wise.

+1 vote     reply to comment
SolidFake
SolidFake Nov 1 2010, 9:19am says:

shiiiiit, looks like D-Day Normandy!

+1 vote     reply to comment
Nickel_Dare
Nickel_Dare Nov 1 2010, 9:34am says:

Its like a Pure Orgams for Eyes..
WoW ...i ask myself for the System Specs that are needet to play this on High .. i expect something near Crisis on Middle ... Looks .. just .. WoW... i need it now , is there any Release Date or just TBD ^^?

0 votes     reply to comment
just_call_me_G
just_call_me_G Nov 1 2010, 10:54am replied:

If you look at the top of the page, you will see this: "Coming Dec 2010"

and... This is awesome :D

+2 votes     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 1 2010, 12:36pm says:

looks amazing!
how do you use the gpu for the calculations?

+1 vote     reply to comment
Vcc2cc
Vcc2cc Nov 1 2010, 1:03pm says:

Really does look great. As for the next update... I can't wait!

Again, looks great. It's "boner-ific"

+1 vote     reply to comment
MajorBanter
MajorBanter Nov 1 2010, 1:07pm says:

I wonder if it would ever be possible to release extremely detailed insight into how you actually created the astonishing environments of Dear Esther? I'm not asking for tutorials, but rather what the workflow, shaders, algorithms and so on were and how they in turn benefitted the modification.

In other words, I don't want to know how you modelled, coded or textured. I want to know why and what your techniques are. After all; many of us can handle those processes, but your ability to take them to a whole new level is incomprehensible.

Thanks Robert.

+4 votes     reply to comment
Sibelius
Sibelius Nov 1 2010, 1:58pm says:

I like how you say very early WIP when it already looks better than the finished product of most mods.

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Nov 1 2010, 2:34pm says:

Simply stunning! Wonderful work!

+1 vote     reply to comment
Stealthgato
Stealthgato Nov 1 2010, 3:09pm says:

If I had seen that foliage sway video alone, not knowing from where it was I would truly say it was real footage. You guys are doing an awesome work, looking forward to it.

+1 vote     reply to comment
damagefilter
damagefilter Nov 1 2010, 4:28pm says:

It's always nice to see what you state as "very early wip".
That looks rather "final" to me.
However, I'm looking forward to that delightful day when I can go ahead and play the "new" dear esther.

+1 vote     reply to comment
Reeze17
Reeze17 Nov 1 2010, 5:15pm says:

its just so, so,so beuatiful. *teardrop*

+1 vote     reply to comment
HounderKnight
HounderKnight Nov 1 2010, 8:29pm says:

I applaud you, oh crafters of such an amazingly gorgeous (and soon to be playable if that date is correct) mod.

+1 vote     reply to comment
Qured
Qured Nov 1 2010, 8:45pm says:

Still wow. Just f*cking wow.

+1 vote     reply to comment
putrid_being
putrid_being Nov 2 2010, 1:41am says:

I haven't played the original (sorry) but I'll just ask a question I've seen someone ask before. Haven't played it so that there won't any spoilers with the new version.

Are you doing anything new in terms of the story, such as extending the story from the original or adding new voice work?

+1 vote     reply to comment
Mkilbride
Mkilbride Nov 2 2010, 2:44am says:

Oh my god.

Oh my god.

Oh my god.

I need to change my pants.

+2 votes     reply to comment
Bobowe
Bobowe Nov 2 2010, 9:21am says:

Oh my god. Looking at this make evry mod that ever been made bad...

+1 vote     reply to comment
xroman
xroman Nov 4 2010, 2:04pm says:

I am extremely impressed with this update!

+1 vote     reply to comment
masonster1111
masonster1111 Nov 4 2010, 9:29pm says:

Brilliant work as always :D When you displace the environments, do you ever use the sew function and if so, how do you solve the problem of the textures looking stretched?

+1 vote     reply to comment
XenuXemu
XenuXemu Nov 6 2010, 5:00pm says:

Unfortunately, I can't enjoy this sort of awesomeness until I get a less sucky computer.

Fortunately, though, I am planning on buying myself one for christmas, so I'll probably beat you to a release >:p

+1 vote     reply to comment
sharktamer
sharktamer Nov 6 2010, 6:42pm says:

This is ridiculous.

+1 vote     reply to comment
Freeman-Khan
Freeman-Khan Nov 7 2010, 4:29pm says:

This is beautiful! Teach me oh almighty god of pritty things!

+1 vote     reply to comment
garthbartin
garthbartin Nov 7 2010, 4:33pm says:

Holy **** this looks amazing. Not to be insulting, but the original, though fairly interesting and very original, wasn't terrible fun, and I fear this will be the same. I was wondering, would you be willing to let someone turn this into an L4D2 campaign? The zombies would look like utter **** in such a beautiful envornment, but it'd be a lot more fun to play IMO.

0 votes     reply to comment
masonster1111
masonster1111 Nov 7 2010, 8:39pm replied:

turning this game into a l4d campaign completely defeats the purpose of the mod. the mod is about the story, not the gameplay.

+1 vote     reply to comment
garthbartin
garthbartin Nov 8 2010, 10:32am replied:

@masonter The storyline doesn't have a whole lot of replay value, so when you're done with it, you can go over to L4D2 and shoot some zombies in the beautiful environment.

0 votes     reply to comment
Darklord42
Darklord42 Nov 18 2010, 12:24pm replied:

@Garthbartin
What haven't got your fill? All the L4Ds/Zombie Panics/Zombie Masters/GodKnowsWhatElse not doing it for you?

0 votes     reply to comment
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chineseroom
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Release Date
Released Feb 15, 2011
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