A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
Details of changes to the new version of Dear Esther; plus how we'd love you to help us with some research based on the project...
Posted by chineseroom on Aug 6th, 2008
We're currently working on a new version of Dear Esther, responding to many of the comments made here (thanks to everyone for those). Key areas to change are:
1. Getting rid of those invisible walls
2. Making the pathways more obvious in the first two levels
3. Dealing with some texturing and displacement issues
4. Adding a few more cues in harder to reach places (you explored more than we thought you would)
5. Deadling with the double-cues on the west side
6. Extending the caves.
All the video footage of errors has been brilliant, thanks for all that.
Secondly, a few people have mailed through their interpretations of the story, which has been really interesting and brilliant to get. I'd love to get more of these, see how people have nailed it all together. It would really help us with the research ideas that sat behind the project. PM me your version of the plot - it'd be very appreciated (and I will eventually release my version). We may well use your contributions in a research paper, but I'll contact you directly for a permission in that case. Any questions, drop me a line.