A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
The remake of the cult source mod Dear Esther will be released commercially in summer 2011.
Posted by chineseroom on Feb 11th, 2011
thechineseroom have announced that the remake of the critically acclaimed, award-winning mod Dear Esther will be getting a full commercial release in summer 2011.
The groundbreaking game, which replaces traditional FPS gameplay with the exploration of a desolate island, a deep and emotional story and a stunning soundtrack, will be launched on Steam later this year. Over the last twelve months, the award-winning mod (Indiecade 2009, Mod of the Year 2010) has been re-developed by Robert Briscoe (Mirror's Edge) in collaboration with the original creator, Dan Pinchbeck.
The re-make features a completely new environment that pushes the Source engine into uncharted territory; a re-orchestrated soundtrack by composer Jessica Curry, new areas to explore and an expanded story.
Originally developed at the University of Portsmouth (UK), Dear Esther has gained a cult following and international critical acclaim since it's first release in 2007. Briscoe and Pinchbeck first showed the rebuilt mod to Valve in 2009 and they were impressed enough to grant a Source license for a full independent release.
Pinchbeck said "We're hugely excited about the license. The new version of Dear Esther will take the game to a completely new level and we're confident it will be one of the stand-out indie titles of 2011. Once again, this shows that games are probably the most exciting and innovative medium on the planet right now, and we're really happy to be right at the cutting edge of that."
"For everyone who played the original mod, we can promise a totally new experience that will keep the soul of the original whilst pushing the game to a completely different level. For people who have never experienced Dear Esther, get ready for a game unlike anything you've ever played. In 2011, we're going to answer once and for all the question of whether games can be art."
You can follow the progress towards launch at www.dear-esther.com