A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
Dear Esther is getting a full overhaul and rebuild by Robert Briscoe of LittleLostPoly
Posted by chineseroom on May 13th, 2009
Robert Briscoe is currently redeveloping Dear Esther - bringing up the standard of the environment, shifting some of the coding to get subtitling working and (most importantly) re-jigging the path through the environment and the player experience to deal with the common problems brought up by players after the release of v1.1.
I'm massively excited about this- check Robert's portfolio for his work, which is pretty outstanding. Alongside a great modding CV, he worked as a level designer on Mirror's Edge amongst other professional developments, so the result should be a visual and gameplay environment which meets the quality of the soundtrack and voiceover, and will take the whole experience to a new level. Check out the dev blog here:
More updates as it progresses.