A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Report article RSS Feed Dear Esther - complete overhaul

Dear Esther is getting a full overhaul and rebuild by Robert Briscoe of LittleLostPoly

Posted by chineseroom on May 13th, 2009

Robert Briscoe is currently redeveloping Dear Esther - bringing up the standard of the environment, shifting some of the coding to get subtitling working and (most importantly) re-jigging the path through the environment and the player experience to deal with the common problems brought up by players after the release of v1.1.

I'm massively excited about this-  check Robert's portfolio for his work, which is pretty outstanding. Alongside a great modding CV, he worked as a level designer on Mirror's Edge amongst other professional developments, so the result should be a visual and gameplay environment which meets the quality of the soundtrack and voiceover, and will take the whole experience to a new level. Check out the dev blog here:

Littlelostpoly.co.uk

More updates as it progresses.

Post comment Comments
BoredGunman
BoredGunman May 13 2009, 8:33pm says:

YAY

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden May 14 2009, 3:49am says:

This just might be worth waiting for :O

+1 vote     reply to comment
Arvind
Arvind May 14 2009, 3:54am says:

good news :)

+1 vote     reply to comment
DerezzeDJack
DerezzeDJack May 14 2009, 4:58am says:

Sounds awesome!

+1 vote     reply to comment
[Night_Stalker]
[Night_Stalker] May 14 2009, 7:10am says:

Cool!

+1 vote     reply to comment
Leon_Kilean
Leon_Kilean May 14 2009, 11:10am says:

Oh wow, thats really great. The original rocks as well, really enjoyed it.

+1 vote     reply to comment
Armageddon104
Armageddon104 May 14 2009, 12:25pm says:

Some of the best news I've EVER heard! :D

+1 vote     reply to comment
Tokoya
Tokoya May 14 2009, 6:28pm says:

Just about the only way to imrpove this mod ^^

+1 vote     reply to comment
soccerman
soccerman May 14 2009, 7:20pm says:

did you make it so you can walk faster? The extreme slow pace of the walking is what made me quit.

+1 vote     reply to comment
danw13335
danw13335 May 14 2009, 10:43pm replied:

Well, you need to be able to hear the voiceovers. If the walking speed is increased, they still need to have the same amount of time for the speech, so they'll just make the paths longer. The only way I could see them fixing this problem would be to make the environments more detailed so you can have something interesting to look at while you walk (which is what I expect will happen).

Besides, if you quit because of the slow walking speed, this game probably just isn't for you.

+1 vote     reply to comment
johnnoz
johnnoz May 15 2009, 4:05am says:

wow, awesome.

guess I'll wait before a play through it again XD

+1 vote     reply to comment
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Released Feb 15, 2011
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