Robert Briscoe is currently redeveloping Dear Esther - bringing up the standard of the environment, shifting some of the coding to get subtitling working and (most importantly) re-jigging the path through the environment and the player experience to deal with the common problems brought up by players after the release of v1.1.
I'm massively excited about this- check Robert's portfolio for his work, which is pretty outstanding. Alongside a great modding CV, he worked as a level designer on Mirror's Edge amongst other professional developments, so the result should be a visual and gameplay environment which meets the quality of the soundtrack and voiceover, and will take the whole experience to a new level. Check out the dev blog here:
More updates as it progresses.