A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
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Oh my god! It's so awesome!! Now I have to change my pants!
It's... it's almost like a painting!
The textures are just.. Amazing..
Fantastic work, I like how the light house has become so dilapidated that it has taken on the same coloring as the rocks. very cool!
I was thinking that since everything has the same old feel to it, that really emphasizes the story even more. The distinction between what was built by man and what was created by nature is blurred just as the line between reality and imagination is. I just cannot wait to play this again in such detail. I think your way of approaching developing games is perfect; get the game right first, then go back for the pretty details in the graphics aspect :D
Totally. If you just glanced at the thumbnail you might not even notice the hut!
And I thought that I was a good mapper. :(