The teams have distinct advantages and disadvantages,
S.P.E.C.T.R.E:
Slow, heavy, loud, but packing some SERIOUS heat and they have a few nice toys, too...
Civilians,
Fast, sneaky and a one hit kill attack to boot! Their main weakness is the lack of particuarly powerful tech and weapons, (unless they find them, or steal them from the nearest S.P.E.C.TR.E casualty)...
The Horde: These guys mean business, although the slowest side in the game, and one of the weakest individually, there are a LOT of them, think Left 4 dead, however, most of the shambling monstrosities are AI controlled (they are directed by the overlord, though) they are almost immune from damage, only a headshot is powerful enough to take one down, so you'd better bring a lot of ammo......
We are not dead! our modelling is now back on track and we now have virtually all of the code needed for the pre alpha build, apart fom some slight glitches our first map is also done and we are testing the Pre-alpha this weekend!also, please PM us if you want to assist with this mod, we need;A skinnerassistant coderAssistant mapperConcept artistOrganic modelerAnd animator(s)If you have the skills to help, dont hesitate to PM me, or leave the details in a comment.
We should have a public alpha build within the next few months, keep watching :D
love, Jakkarra :3
we are now recruiting skilled mappers and coders into Deadmouse-studios! you will have to prove your skill to our lead mapperand/or lead coder.
we have begun experimenting with several features designed to make the game more team oriented, tell us what you think.
Our main theme is now confirmed and modeling is going well. We found out that EXO didn't stole zps_hospitaldefense, but made new version of it with new...
Ho there, clone. You love zombies too? *grins*
I used to be a contributor/moderator for the Brainbread and No More Room in Hell mods, for HL1 and HL2 respectively. I'd enjoy hearing more about your ambitions for this project, although I imagine it's dormant for now given the half-year silence.
concept seems nice.
tracking it.
just posting for jakkarra to send me an invite.
Tracking and btw it was fun playing with you last night on OC, add me to steam: emetalce is my username! :)
its ok
unfortunately modeling has halted due to an unforseen problem, i cant seem to access my models in the XSI mod tool, if someone could help me with this, id be grateful, could someone please post to help? we cant continue the mod without models, it will forever be consigned to the alpha build (which isnt done yet)
OK, ive talked with EXO, and he hasnt simply posted screenies from another persons map, he has re-created it, he has used a few peices from the original, but has greatly increased its volume, adding new rooms, floors and such. im currently asking the original mapper for his permission for this, if he declines, we will simply use this map for testing purposes,
love, Jakkarra
ok, im working on this, hopefully Mr. EXO has NOT copied this work, if he has we will (regrettably) have to remove him from our team, if anyone could provide screenshots of the map he is supposed to have opied (i cant get the site to work) id be really grateful. for the moment everything stays up and continues as normal, oh and if the original creator of this map could get in touch with me, id be happy
P.S: im also working to get my name changed to a preferable Jakkarra, i am the person losthope is refferring to.
Love, Jakkarra :D
Aww, that sucks. :(
We are speaking with Jakkarra about this, let's see what we do.
to answer any questions, please keep in note that the zombies ARE Romero type, they can (possibly) be hidden from, and are completely lost without the guidence of the overlord, also, the map was made by our hammer guy, and unless he copied it, you probably havent played it :D