Play as a security guard and fight your way out of black mesa.

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Report RSS WIP Office Complex Two (view original)
WIP Office Complex Two
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Cpt.Steel
Cpt.Steel - - 148 comments

Not bad, but how are those bricks on the right still holding together? Maybe it would be better to rearrange them as a pile underneath that crack.

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duck354 Author
duck354 - - 419 comments

have another look door frame is

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Cpt.Steel
Cpt.Steel - - 148 comments

Oh, right. Didn't notice that at all. All good then.

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23-down
23-down - - 3,552 comments

Well technically it might be possible that they're holding together. They using this stuff to they remain sitting on one another.

I personally believe that this whole room looks odd with the brick texture. Try to vary it a little more at least to the upper sections perhaps. Another brick texture or some steel construction.

But rather steel on the bottom and bricks on top due to the weight question.

The lights are also a little monotone. Perhaps a dead body with a flashlight in his hand somewhere bottom left.

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duck354 Author
duck354 - - 419 comments

I'll have a Play with some other textures and see how it comes out, yeah there is some blood around the fallen column but it cannot be seen on this angle, perhaps I will add more. also the light closet to you flickers but for obvious reasons you cant tell that in a picture, thanks for your feedback

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Thanoshld
Thanoshld - - 1,416 comments

The broken ceiling is exceptionally made, good work ;) . The debris is also very well-made. As for the bricks @Cpt. Steel, they seem to be held together by the door's metal frame (awesome work on the bricks btw).

I do like the brick texture. And I like how curvy your maps are. Some suggestions would be to add some bodies and blood, a body with a flashlight (as 23-down already said), some signs and different light sources, like red alarms. Since this is still a WIP, I am eagerly waiting for the final design :) .

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Description

Not Finished Product, some more early screens of Office Complex Two