Following is some new test video of some new test functions, in a test level .. :D (everything is very much testing) Trust me, that is one dude you don't...
Dead Awake is a new single and multi-player campaign for the game Land of the Dead.
Although not exactly a total conversion, in the truest sense of the word, as it is a zombie game that runs within another zombie game, much of the content used in Dead Awake will be completely original content.
Many of the problems with the original game have been and are continuing to be addressed, including several bug fixes, net play improvements, and lots of additions to the core.
Dead Awake features a completely new set of environments, and scores of new models, textures, code, and other resources. It is likely that it's first release will be mostly a single player game, but will retain and enhance the network ability of the original Land of the Dead. Future revisions will include co-op network play, as well as improved versions of the original Invasion, Capture the Flag, and DeathMatch game types, and perhaps others as well.
You will begin the game in the role of our hero, Jason, a young man from a small town, who has recently been married and recently been promoted to a management role within the retail company that he works for, and as such is in the process of moving to a new and unfamiliar city, where opportunity awaits. Giddy with the prospects of your new assignment, you are preparing to leave from your new job for the evening, to meet up with your wife for an evening at the local theater, and then to celebrate, but then the sound of shattering glass reminds you that life in the big city isn't all promotions and roses.
After well more than a year of work on this, I've moved on to other projects. Good luck to those who remain, and I hope things turn out.
I'll still watch things, and if you need help, cool, but I'm officially resigning from this project.
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