This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.
Even though time has not been enough to make any major modding, some smaller tests and concepts development has been happening. From time to time i get some inspired ideas (or not) and some of them have resulted in some interesting models, abilities... Check the full news for more details.
Posted by GreenScorpion on Nov 9th, 2013
Some concepts are related to expanding the available customizable items in a unit like in the case of the improved bad dok concept for orks with the model being converted into something that has better armour, jump capabilities or other interesting wargear (weapons were not cooperative though thus the bad dok will have the same weapons available).
Have you ever felt that the scout snipers are just not veteran enough to do the job well?
That should not be the case with this concept of a Space Marine sniper/recon unit.
On the abilities side i've coded a new ability for orks which is still in testing phase and needs icons, description, tuning... The concept has proven to be working but there wasn't the time to finish it up for now.
Nobs and other big orks executing the smaller orks was represented in Dawn of War usually in cutscenes but during a battle a nob simply had no definitive way to get rid of a very stupid or coward boy. Now with this concept of execution applied to orks they should be much more imposing. Nobs execute boyz and greater orks execute Nobs...
As always stay tunned for updates and leave any suggestions or feedback below.