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Blog RSS Feed Report abuse Latest News: After huge community + devteam effort 1.7.3 is out!

7 comments by TheUnbeholden on Oct 31st, 2012

Dayzmod.com

This is the first community + development team generated update for the
DayZ mod. It is the culmination of a huge amount of work by both the
community and the development team. The half-done 1.7.3 patch was made
available to the community, who included many of their own fixes and
updates. While dogs are "in" there are some mechanics missing so they
cannot currently be used. Both myself and Matt spent a significant
amount of time playing this today, and it was a lot of fun.


Credits


A small summary of those involved in actual development of the patch are as follows (visit Github.com
for the latest list).  Many others helped with testing and such. Please
get involved with the community development project! There is much
being done, new features and content. Official support is also being
made available to community development team members for some requests,
where possible.

  • AJ (Leadz)
  • Alakakala
  • Alby
  • Ander
  • Rocket
  • f0rt (ashfor03)
  • Ayan4m1
  • Facoptere
  • HumbleUk
  • IMF2000
  • Tansien
  • Killzone_kid
  • Stapo
  • Sumrak
  • Pwnoz0r
  • R4Z0R49
  • Rajko
  • TheLaughingMan
  • VRShiva
  • Venthos

How to install


Clients


Use SixUpdater or DayZCommander to install the update.


Servers


Server hosters can get the new Hive files from (link was wrong version... will post shortly!). Only install this if you run a server! You also need the other 1.7.3 files (dayz_code.pbo and dayz.pbo).



Patch notes


Client:


* [NEW]  Tents can no longer be placed on concrete.

* [FIXED]  Building checks for tent placement (No longer place tents in buildings).

* [FIXED]  Tents now are one click place.

* [FIXED]  Fixed function for checking if in buildings.

* [UPDATED]  Vehicle repair menus now all replaced.

* [NEW]  Vehicle menus now list all damaged parts no matter if you have the item or not.

* [NEW]  Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.

* [FIXED]  Vehicle Damage is now fully working.

* [FIXED]  Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.

* [FIXED]  Tents Now add and remove from db.

* [FIXED]  Food can no longer be consumed if the player does not have in inventory.

* [FIXED]  water can no longer be consumed if the player does not have in inventory.

* [UPDATED]  Updated UI control bug.

* [NEW]  Toolbox is now needed for all repairs.

* [NEW]  Alt-f4 is now locked and will only open your status menu.

* [Fixed]  No longer possible to drink/eat/pitch a tent/put on
clothes/build sand bags/cat wire/hedgehogs/consume medical
supplies/free filled water without consuming the item.

* [FIXED]  No longer possible to create axes out of thin air if you already have one

* [FIXED]  Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo

* [FIXED]  Duping no longer possible through zombie corpses/etc

* [FIXED]  It should now be impossible for a new players spawns to spawn unconscious.

* [FIXED]  You can no longer cook infinite free meat from camp fires

* [FIXED]  Survivors should no longer pickup a single item at the same time and both receive it.

* [FIXED]  You can no longer generate multiple tents while packing up a deployed tent.

* [FIXED]  You can no longer change clothes/eat/drink/etc. while in a vehicle

* [UPDATED]  ItemWire reduced from 0.06 to 0.01

* [UPDATED]  PartEngine updated from 0.01 to 0.06

* [UPDATED]  Version info is now displayed correct

* [NEW]  New Combat System If you fire a weapon, then you go into
combat.  During combat, "ABORT" is disabled. (Need to look at the
effects with high player counts)

* [NEW]  Combat 30 sec timer on all combat actions.

* [FIXED]  Zombie death animation is delayed (now it plays instantly)


Server:


* [NEW] HiveEXT.dll now replaced with our new version.

* [NEW] Official Hive login is now hard coded into the .dll

* [NEW] New Hive can now set ingame time to custom, local(local server time), static

* [FIXED]  Object Gear syncs happen based on radius not just on menu.

* [FIXED]  Vehicle Position is now updated with client position.

* [FIXED]  Vehicles save fuel properly

7.2 fixes

7.1 fixes

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
The Six Updater

The Six Updater

Aug 1, 2012 Full Version 8 comments

This is the easiest way to install Day Z You can all thank me later...

DayZ 1.7 Test Release

DayZ 1.7 Test Release

May 30, 2012 Patch 13 comments

You do not need the ArmA2 beta patch to join (but it is recommended).

DayZ v1.6.0.1

DayZ v1.6.0.1

May 30, 2012 Full Version 23 comments

The lastest version of Day Z for Arma 2 Combined Operations.

Post comment Comments  (120 - 130 of 222)
{{)ark}_}{ue
{{)ark}_}{ue Aug 1 2012, 4:29pm says:

v 1.6.0.1 better than v 1.7?

+2 votes     reply to comment
MaTudre
MaTudre Aug 2 2012, 3:18am replied:

Moddb's builds are old and u can't even connect to servers with them. Check the dayzmod.com for latest build or just use the Six Updater to update to latest build.

+4 votes     reply to comment
DoctorCheese
DoctorCheese Jul 30 2012, 9:06am says:

I heard you guys are working on making the mod independent from Arma, like so that you won't be required to own Arma: Combined Operations to play. Is that true?

+2 votes     reply to comment
NathanH97
NathanH97 Jul 20 2012, 12:12pm says:

I downloaded the game, did everything the DayZ wiki told me to do, and now whenever I try to connect to the server it says connecting failed. On every server. What should I do?

+3 votes     reply to comment
1NeXuS1
1NeXuS1 Jul 22 2012, 1:45pm replied:

you should get six updater and launcher and with that u can easily join servers and install the mod and u should install the newest beta patch link: Arma2.com hope it works now for u

+5 votes     reply to comment
noob-killer
noob-killer Jul 18 2012, 2:32pm says:

Zombies are fine though, I have just figured out how to get rid of them - being chased by 10 zombies or so just run into some building and all the zombies will stop and will start going slowly, then just come out of different door and run away - zombies will stay in that building etc.

+3 votes     reply to comment
IcrusTeam402
IcrusTeam402 Jul 17 2012, 2:45pm says:

@Altair_da_Firenze No you cant build buildings or anything bet you might be able to build like sand bags or minor barricades in future releases its too early to tell. as for weapons same story but i Don't think you will ever be able to.

+2 votes     reply to comment
IcrusTeam402
IcrusTeam402 Jul 16 2012, 3:16pm says:

Hey i have a question, Dose Arma 2 Plus Arma Arrowhead work? or do i have to have arma 2 free/or Arma 2 Combined operations? Thank you.

+2 votes     reply to comment
RU55IO
RU55IO Jul 22 2012, 12:02pm replied:

You actually need to get the "Combined operations", buying them sepretly doesn't work apprently, but it works if you get the combined operations.

+2 votes     reply to comment
Anterly
Anterly Jul 17 2012, 11:34am replied:

Yeah, I'm wondering the same thing because I bought the two a few years back and I don't want to fork out more money on a pack of games that I already own.

+5 votes     reply to comment
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ARMA 2: Combined Operations Icon
Platform
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Dayzmod.com
Release Date
Released Jan 21, 2012
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Highest Rated (7 agree) 10/10

As far as a free to play mod comes, this is the best it can get, and it is one of the best zombie gaming experiences I have ever enjoyed.

May 30 2012, 8:43am by Magnefy

Lowest Rated (10 agree) 1/10

Very overrated and overhyped for being a mod similar to many others. I find other zombie mods to be much better than this one, considering this is a game of run as far as you can and see what kills you. 1/10 from me.

Aug 4 2012, 6:13pm by Seth1466

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