Day of Defeat (a.k.a. DoD) is the latest online action experience from Valve, makers of Half-Life and Counter-Strike. Stationed in the heart of WWII's European Theater of Operations, players join the ranks of an elite military squad entrenched in battle. Each team has several "player classes," that give each squad member a unique role. These include scout, infantry, sergeant, machine gunner, and more, each with a unique arsenal of historical weaponry at their disposal. Day of Defeat includes an expansive collection of missions based on key historical battles. And a near infinite number of additional missions, created by the online development community, are available for download. As war rages, squads must battle as a unit to achieve victory. Key Features: Class system gives each player a unique role Historically-simulated weaponry and items Dozens of missions based upon WWII's greatest battles. Built-in support for voice communication New features: Introduction of...

Report RSS DoD Beta 3.1 Released!

The following are the changes in the new beta: - added anti-cheat protection - fixed textures problem in basic.wad - fixed para round timer not ending round on 0:00 - fixed +Use exploit - added garandcarbine selection to light inf. in normal dod gameplay - added thompsongrease gun selection to assault

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The following are the changes in the new beta:

- added anti-cheat protection
- fixed textures problem in basic.wad
- fixed para round timer not ending round on 0:00
- fixed +Use exploit
- added garandcarbine selection to light inf. in normal dod gameplay
- added thompsongrease gun selection to assault inf. in normal dod
gameplay
- added k43kar selection to light inf. in normal dod gameplay
- took away 1 grenade from axis light inf.
- fixed switching classes while dying sets reinforcements to 0:00
- added K43 normal gameplay sleeve texture in coding
- addedEdited Vgui class menus and pics
- new Bar model tweak


About 40 different download mirrors can be located on the official DoD page so head to it to grab the mod.

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