After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 60 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 7 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 175 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

FoK Map Pack

FoK Map Pack

Sep 14, 2009 Full Version 8 comments

This is a collection of maps you can use with FoK's 3.5 release. Enjoy!

Post comment Comments  (70 - 80 of 2,925)
bloodtitan Jul 15 2014, 7:54am says:

Heya, been a LONG time since i've been on the scene, are the updates being made simply the last release of the FoK internal version? I remember as when i was last involved with FoK i ended up supporting Meloo with his PoK version. Did not think FoK was still goin?

+1 vote     reply to comment
onard Jul 15 2014, 10:59am replied:

I picked up the FoK Internal version with MK's permission and "cleaned" it up as best as I could to get a public release done after so much time. Like properly spreading the Dark Eldar units over 3 tiers, standardizing costs, and a bunch of other details.

MK's been quite busy for the last months and couldn't update, so I offered to help and I'm doing most of the coding work right now. When I update enough stuff in the internal to believe it justifies a new patch, I'll release it.

+1 vote     reply to comment
Blackwolf001 Jul 14 2014, 10:08pm says:

Absolutely love this mod, it's pretty much the only thing keeping the old Dawn of War games going. But I've found a few issues with balance.

The Necrons seemed to be a little over powered as their gauss rifles seem to be able to damage any tier of building whereas Tau pulse rifles (which should be better) cannot. However I haven't looked into this issue as much.

However, the Eldar bright lances are outright broken. They fire a shot which seems to leave an effect after which kills most squads in 1 or 2 shots at max. Furthermore the bright lance managed to one hit most buildings and when tested against a baneblade took it out in three shots.

Other than a few bugs keep up the good work :)

+1 vote     reply to comment
onard Jul 15 2014, 6:34am replied:

Gauss Rifles are supposed to be able to hurt any kind of armor as per their codex. They always score a glancing hit on a 6 for penetration, regardless of the target's armor value. Tau pulse rifles are better against infantry.

Eldar brightlances on the other hand are bugged, their current reload time is zero, meaning they're actually shooting much, much faster than what you can see, and that results in them killing stuff way too fast. It's one of the things we've already fixed when preparing the new patch.

Speaking of which, we would like fixing the AI for the next patch as well, however that's taking longer than expected. Would people like a patch that fixes eldar brightlances and some other bugs, plus a few new units, but no AI improvements?

+1 vote     reply to comment
Calgar Jul 15 2014, 8:29am replied:

Bug fix patch would be nice, and then a AI patch. Also would give you guys some breathing room and may (totally guessing here) fix or cause some AI bugs to not happen as much.

+1 vote     reply to comment
USSRBear Jul 13 2014, 11:58pm says:

Also, I find this mod very entertaining. I really like the rebalancing and it offers a welcomed change of pace. However, I have noticed some pretty nasty bugs that need to be fixed. I'm sure your team are aware of the crashes like the Fatal AI error and random AI bots dying on spawn. Unit AI has some issues too, often in the form of units not responding to commands. I'm hoping these issues could be fixed in future patches as I much, much prefer this over the trending Ultimate Apocalypse (not bashing that mod as I do enjoy from time to time)

+1 vote     reply to comment
onard Jul 15 2014, 6:28am replied:

We're aware that some of the factions have bad AI, but that's something that takes quite a bit of work to code properly, in particular when we're always tweaking the factions units and abilities themselves. If you or anybody else around here knows how to code DoW AI, we're open for any help you can offer.

+1 vote     reply to comment
USSRBear Jul 13 2014, 9:43pm says:

Any chance of Tyranids in the future?

+1 vote     reply to comment
CommisarHark Jul 11 2014, 11:11pm says:

I installed the files and the patch, and moved the module from that weird side folder into my main directory and its still not showing up in my game manager.

+2 votes     reply to comment
fm025 Jul 13 2014, 8:35pm replied:

could it be that you did what I did and copied the folderĀ“s CONTENT, instead of the folder itself, into your games directory? Btw, can anyone tell me if those unnecessary files (the folder contents in my game directory, that is) will mess up anything in my game?

+1 vote     reply to comment
ComeradeStalin Jul 14 2014, 2:44pm replied:

I guess it is just a problem with a concrete folder you have to drop to your DoW directory. Just watch this.

P.S. As far as I know this mod doesn't overwrite any main files.

+1 vote     reply to comment
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