After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Blog RSS Feed Report abuse Latest News: Chaos Featurette! (01/02/2013)

9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 63 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 61 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 177 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (60 - 70 of 3,041)
jc_13 Mar 30 2015 says:

Yes! Really good work on the AI guys, needs tweaking here and there but pretty damn decent regardless. Silly question but is there any way of getting more units in the army painter (Swooping Hawks, Khornite Terminators etc)? I like mucking around with it sometimes :)

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jc_13 Mar 31 2015 replied:

Oh yeah and Chaos is OP as hell ;_;

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JurisDocta Online
JurisDocta Mar 29 2015 says:

I just noticed that there were no air units at all pretty much. U should bring those back in my opinion.

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JurisDocta Online
JurisDocta Mar 29 2015 replied:

Also, Tau pathfinder does not stealth when you activate infiltrate.

On another note I don't get the Dark Eldar. IMHO they need to have spells again even if u don't use the souls system. I also don't get what the Wytch or Raider upgrades do because they don't say.

+1 vote     reply to comment
UnrealDirektor Apr 2 2015 replied:

I started working on Dark Eldar. Hopefully the team will be able to kitbash some extra wargear for the infantry units.

Regardless, Beta 3 will feature a fully functional Dark Eldar race.

+1 vote     reply to comment
ComeradeStalin Mar 28 2015 says:

Few more bug reports (maybe you already know it, but who knows...):
1. Randomly missing (lol) legs, arms and fists for the khornate terminators, as well as pink icons for their melee weaponry.
2. Pink icons for plasma weapons for the chaos veterans (ranged).

Must say I love these new special terminators for each chaos faction. Looking forward for more "native" units for chaos factions. But I didn't see a specialisation for the Black Legion. Didn't find it neither in "chaos warbands" specialisation nor in common undivided branch. Will it be added in future? And... since we have almost all chaos legions branches... how about the Red Corsairs? They've grown to the size of pre-heresy legion in rather short period of time, so... any chance for them sometime?

+1 vote     reply to comment
DisolZZ Mar 28 2015 says:

2nd part of bugs:

6)GK paladins have no description of upgrades in upper row;
7)is it me or GK have some requisition upkeep as vehicles do? Cause it seems that their req income is somewhat slow compared to other races (i had 2 stormtroopers squad and 1 gk squad only);
8)is it intended for atramentars, annointed, laerans and iron claw termies to have 9 members in the squad? Also no HQ unit(CL, Apostle or Sorc) can be attached to them;
9) Comissar Lord chameleon cloak upgrade doesn't work - he doesn't infiltrate with ability turn on.
10)Khorne butcher termie model loose its arms beneath the elbow after you upgrade it with claws or fist(one of this);
11)assault termie stromshield and lightning claws gauntlets have no textures;
12) you can't build basilisks and other mentioned in description vehicles when you take Siege Masters trait for your Undivided CSM army(maybe this is not developed yet?).
You can totally ignore what i have wrote above=)) Still you rock and thanks for this great mod, which brings people TT in W40K video game!!
PS. Sorry for my english, it's not my native language..

+1 vote     reply to comment
UnrealDirektor Apr 2 2015 replied:

9. Commissar Lord does not Infiltrate. Chameleon Cloak merely gives him a 15% ranged damage reduction.

+1 vote     reply to comment
DisolZZ Mar 28 2015 replied:

13) GK termies have about 2.4-2.8k hp while regular SM termies have more than 3.5(dont remember exact number, is it 4k?). GK paladins have also more than 3.5. Is it intended for GK termies to have lower hp?

+1 vote     reply to comment
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