After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 32 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 56 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 7 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 174 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

FoK Map Pack

FoK Map Pack

Sep 14, 2009 Full Version 8 comments

This is a collection of maps you can use with FoK's 3.5 release. Enjoy!

Post comment Comments  (50 - 60 of 2,892)
theonewhonevergivesa Jul 4 2014, 9:15am says:

When I was looking army paint schemes in this mod, I've found Valhallan 597th...
Last things I'll do now is using Summary Execution ability of Lord Commissar, to keep it fluffy.

+2 votes     reply to comment
Shvidler Jun 30 2014, 2:49pm says:

Space marines tempest is acting wierd for a speeder. It's flying way to high in comparison with the common speeder and once destroyed it's wreckage is hanging above ground.

+1 vote     reply to comment
dragon-kid Jul 6 2014, 3:44pm replied:

The Tempest started as a air unit, so the model's probably not been edited properly yet for FoK

+1 vote     reply to comment
Guest Jun 30 2014, 1:23pm says:

This comment is currently awaiting admin approval, join now to view.

theonewhonevergivesa Jul 7 2014, 10:10am replied:

Did you have the Dark Foundry?

+1 vote     reply to comment
GhostEdge Jun 30 2014, 12:50pm says:

I'm sorry to say...but the latest release is extremely far from what the original FoK gave, it's no longer the same gameplay.

+1 vote     reply to comment
Legionary_119 Jun 30 2014, 2:42pm replied:

I've read the Relicnews forums and it appears the FoK team didn't intend for the beta for Kaurava to be this way. Apperently Kaurava's code is interacting with the FoK code in buggy ways. So hopefully things will fixed after a patch or two

+1 vote     reply to comment
killerzerg Jun 30 2014, 9:12am says:

The black templar's AI isn't working (i have the dowai mod)
And will we eventually get Tyranids?

+1 vote     reply to comment
Finlandiaperkele Jun 30 2014, 5:29am says:

OK. Just played another game in Valley of Khorne, IG(me)vs Tau.
Everything went well, until they attacked. There was no way to survive.
I should have attacked while I was at Tier1 (WITH GUARD), otherwise they just curbstomp.
All this in 4-5 minutes.

Here is my list of things that are wrong:
- Building cant take almost no hits
- turrets/LPs are useless
- You have no way to defend, as your units will be slaughtered into cover.
- (Mech)Infranty is totally useless on guard, since you have no time to produce units required.
- Infact, Guard as a faction is almost useless, since their only viable tactic is thrown out of the window (along with game balance).
- AI gains tech/units WAY too fast
- And WTF is this with building not producing units? If generator is needed, SAY IT somewhere.
- This is NOT DoW. This is Starcraft. This is rushing.

+2 votes     reply to comment
konga296 Jun 30 2014, 10:41am replied:

when you click the download for the latest version (not patch) if you click more it says. It does tell you.

General gameplay notes:

-Most production buildings now demand a nearby generator to work.

+2 votes     reply to comment
Finlandiaperkele Jun 30 2014, 11:21am replied:

Ok. Should start reading those then :D

+1 vote     reply to comment
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