After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 55 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 61 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 176 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (50 - 60 of 3,012)
ComeradeStalin Mar 21 2015, 11:42am says:

Some bug reports:
- When I recruit a commander for a plaguebearer squad, I can no longer buy any weaponry for a squad itself (didn't check for all the chaos factions yet);
- space marine scouts cause unnaturaly devastating damage: "pish" - and a dozen of marines from my squad is dead, "pish" - and 2/3 of my TERMINATOR squad is dead. They cause even more damage than any fully upgraded space marine unit with a high tech weaponry!
- pink icons for some Death Guard terminator weaponry;
- all 4 greater deamons are avaialble for recruitment at the same time... just as planned, or?

+3 votes     reply to comment
MaxDickings Mar 20 2015, 11:35pm says:

Bug report? Maybe?

I know autocannons kick ***, but are Chaos Terminators' Twin-Linked autocannons supposed to do 280-280 damage? 0_o

+3 votes     reply to comment
ComeradeStalin Mar 19 2015, 5:58pm says:

@Gorb @thudo
I've seen the mod where you can choose the AI for the chaos.

I think that it is rather important to see an appropriate gameplay from the exact chaos faction. Well, if it's a Death Guard, logically if they use mostly plage bearers, not raptors or berserkers for example. I am just asking if it's possible to make something like this with the AI here.

+1 vote     reply to comment
thudo Mar 20 2015, 11:33am replied:

If the Mod team wants to support that then for sure however when does it end if, say, IG, or IDH which also have multiple paths to consider?

Also, re: Death Guard branch and what the AI does: this is a staple FoK mechanic where some generic units are allowed in all branches so of course Nurgle will leverage Undivided or generic units on the battlefield. However, you should be far more upset why the heck does Nurgle get to build a Slaanesh KoS which would be utterly bollocks and should only get the GUO. ;) This was a design decision by the team in which I supported but you pick your battles, right?

The AI for any project works off the AE code it is supplied with so if the project allows Death Guard to build other non-Nurgle units it will build em but I can restrict such units if I wanted too but FoK AI needs all the help and bodies it can get.

+2 votes     reply to comment
MasterN Mar 19 2015, 10:34am says:

Is there a change-log anywhere?

+1 vote     reply to comment
jONES1979 Mar 20 2015, 1:52am replied:

it on the previous page.

+1 vote     reply to comment
Lord_Baal Mar 19 2015, 9:02am says:

I'm glad you guys finally released it. I have now to reinstall the game and then play as a mad man.

+3 votes     reply to comment
ComeradeStalin Mar 18 2015, 5:56pm says:

Hm, wanted to ask. You know, no matter which chaos legion I choose for the AI, it always uses more or less similar tactic. I've seen that some mods propose an additional option before the start of the game, where you can forcibly choose which legion AI should/should not take. Are you planning something like this in future?

+3 votes     reply to comment
jONES1979 Mar 19 2015, 2:08am replied:

Quote:"no matter which chaos legion I choose for the AI,"

Если ты имеешь ввиду выбор раскраски армии перед боем - это лишь "название" и оно никогда не играло роли в игре. Неразрешимая проблема, которая давно мучает многих моддеров )))
ИИ в игре всё равно рандомно выбирает 1 ветку из 7 и играет по ней. Отличия конечно же есть - это те же самые ограничения и разрешения (на доступные юниты), которые получает человек-игрок, выбрав ветку развития.

+1 vote     reply to comment
ComeradeStalin Mar 19 2015, 5:43pm replied:

Ну, то что в предустановках выбирается только цвет и раскраска то понятно. Речь именно о том, чтобы ввести доп опцию по принудительной подгонке ИИ. Проблема, кстати, не неразрешимая - видел такое уже в каком-то моде или доп проге, точно не помню. Надо будет ссыль кинуть.

+1 vote     reply to comment
jONES1979 Mar 20 2015, 1:38am replied:

Ну а ты написал что уже как-то "which chaos legion I choose for the AI" , вот я и удивился.
Картинку твою из поста выше посмотрел. Теперь бы вспомнить что это за мод, может быть это Corncobman's Fun Mod?

+1 vote     reply to comment
thudo Mar 18 2015, 10:26pm replied:

Well wait.. there are 7 CSM Branches but the only diff is the type of units so for example if the AI chooses Nurgle, well, you'll see Plague Marines, Terminators, and the Lord but the rest all look the same as would be with Undivided. You could never have the AI choose the branch as much as you cannot choose it before starting the game yourself so it is with the AI since forever. Mind you, there are no real radical gameplay differences between Slaanesh verses Khorne except in the type of troops so in that sense yes the AI will look different each time as it can choose 7 branches randomly.

+3 votes     reply to comment
Gorb Creator
Gorb Mar 18 2015, 6:31pm replied:

The AI is in a state of development, but Chaos should be pretty solid. I'll let thudo know.

+5 votes   reply to comment
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