After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013)
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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 32 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 56 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 6 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 174 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

FoK Map Pack

FoK Map Pack

Sep 14, 2009 Full Version 8 comments

This is a collection of maps you can use with FoK's 3.5 release. Enjoy!

Post comment Comments  (40 - 50 of 2,889)
USSRBear Jul 13 2014, 9:43pm says:

Any chance of Tyranids in the future?

+1 vote     reply to comment
CommisarHark Jul 11 2014, 11:11pm says:

I installed the files and the patch, and moved the module from that weird side folder into my main directory and its still not showing up in my game manager.

+2 votes     reply to comment
fm025 Jul 13 2014, 8:35pm replied:

could it be that you did what I did and copied the folderĀ“s CONTENT, instead of the folder itself, into your games directory? Btw, can anyone tell me if those unnecessary files (the folder contents in my game directory, that is) will mess up anything in my game?

+1 vote     reply to comment
ComeradeStalin Jul 14 2014, 2:44pm replied:

I guess it is just a problem with a concrete folder you have to drop to your DoW directory. Just watch this.

P.S. As far as I know this mod doesn't overwrite any main files.

+1 vote     reply to comment
ComeradeStalin Jul 8 2014, 5:38am says:

Hmm, the Wraith lord just one-shots everything: infantry, building... Is it done on purpose or just temporary issue? Coz it just breaks the gameplay - AI rather early produces 2 lords and wipes out almost all the infantry just on the move, before even reaching close combat...

+1 vote     reply to comment
onard Jul 8 2014, 6:01am replied:

It's a temporary issue, I accidentally gave eldar brightlances a reload time of zero, resulting in a super-fast firing long range heavy weapon. It may look like it one-shots stuff, but what is actually happening is that the wraithlord is throwing multiple lance shots per second, and nothing in the game has any hope of surviving that. Already fixed it among other bugs on the internal, just waiting until I get working BT AI (and better IG AI) to relase a new patch.

+1 vote     reply to comment
ComeradeStalin Jul 8 2014, 12:48pm replied:

Fuh, that's a good new. Dunno about IG AI (it seemed rather good), but SM AI is too easy even on insane. At the beginning of the match AI usually tries to make a fast and heavy push, but when I wipe this wave out, it seems like AI just... idles for few mins. From time to time it collect some troopers again, but most of the time it's just inactive.

+1 vote     reply to comment
theonewhonevergivesa Jul 4 2014, 9:15am says:

When I was looking army paint schemes in this mod, I've found Valhallan 597th...
Last things I'll do now is using Summary Execution ability of Lord Commissar, to keep it fluffy.

+2 votes     reply to comment
Shvidler Jun 30 2014, 2:49pm says:

Space marines tempest is acting wierd for a speeder. It's flying way to high in comparison with the common speeder and once destroyed it's wreckage is hanging above ground.

+1 vote     reply to comment
dragon-kid Jul 6 2014, 3:44pm replied:

The Tempest started as a air unit, so the model's probably not been edited properly yet for FoK

+1 vote     reply to comment
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